▲ 113 ▼ Meta cuts over 1000 jobs in Reality Labs as focus shifts from VR to AI (www.socialsamosa.com) submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 39 comments fedilink hide all child comments
[–] hperrin@lemmy.ca 11 points 9 months ago (12 children) There were over a thousand people working on it? permalink fedilink source hideshow 12 child comments replies: [–] Beacon@fedia.io 10 points 9 months ago (7 children) That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc. permalink fedilink source parent hideshow 7 child comments replies: [–] hperrin@lemmy.ca 3 points 9 months ago (6 children) Even then, I would think it would be in the low hundreds. permalink fedilink source parent hideshow 6 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (5 children) 300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc. Seems reasonable to me. permalink fedilink source parent hideshow 5 child comments replies: [–] hperrin@lemmy.ca 0 points 9 months ago (4 children) I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone? permalink fedilink source parent hideshow 4 child comments replies: [–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent [–] Agent_Karyo@piefed.world 8 points 9 months ago They were taking taking turns jacking off Zuckerberg (metaphorically of course ... or perhaps ...). permalink fedilink source parent [–] kibiz0r@midwest.social 7 points 9 months ago It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly. permalink fedilink source parent [–] calliope@retrolemmy.com 3 points 9 months ago Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR. So it could be considerably more! permalink fedilink source parent [–] Archer@lemmy.world 2 points 9 months ago They couldn’t even get the people making it to play it in their spare time permalink fedilink source parent
[–] Beacon@fedia.io 10 points 9 months ago (7 children) That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc. permalink fedilink source parent hideshow 7 child comments replies: [–] hperrin@lemmy.ca 3 points 9 months ago (6 children) Even then, I would think it would be in the low hundreds. permalink fedilink source parent hideshow 6 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (5 children) 300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc. Seems reasonable to me. permalink fedilink source parent hideshow 5 child comments replies: [–] hperrin@lemmy.ca 0 points 9 months ago (4 children) I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone? permalink fedilink source parent hideshow 4 child comments replies: [–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] hperrin@lemmy.ca 3 points 9 months ago (6 children) Even then, I would think it would be in the low hundreds. permalink fedilink source parent hideshow 6 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (5 children) 300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc. Seems reasonable to me. permalink fedilink source parent hideshow 5 child comments replies: [–] hperrin@lemmy.ca 0 points 9 months ago (4 children) I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone? permalink fedilink source parent hideshow 4 child comments replies: [–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] Beacon@fedia.io 1 point 9 months ago* (5 children) 300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc. Seems reasonable to me. permalink fedilink source parent hideshow 5 child comments replies: [–] hperrin@lemmy.ca 0 points 9 months ago (4 children) I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone? permalink fedilink source parent hideshow 4 child comments replies: [–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] hperrin@lemmy.ca 0 points 9 months ago (4 children) I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone? permalink fedilink source parent hideshow 4 child comments replies: [–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] Beacon@fedia.io 2 points 9 months ago* (3 children) You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems. permalink fedilink source parent hideshow 3 child comments replies: [–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] hperrin@lemmy.ca 1 point 9 months ago (2 children) Valve did it with like 350 people in the whole company. permalink fedilink source parent hideshow 2 child comments replies: [–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] Beacon@fedia.io 1 point 9 months ago* (last edited 9 months ago) (1 child) Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do permalink fedilink source parent hideshow 1 child comment replies: [–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] hperrin@lemmy.ca 2 points 9 months ago* Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created. (I’m talking about the Steam Frame, not the Valve Index.) permalink fedilink source parent
[–] Agent_Karyo@piefed.world 8 points 9 months ago They were taking taking turns jacking off Zuckerberg (metaphorically of course ... or perhaps ...). permalink fedilink source parent
[–] kibiz0r@midwest.social 7 points 9 months ago It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly. permalink fedilink source parent
[–] calliope@retrolemmy.com 3 points 9 months ago Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR. So it could be considerably more! permalink fedilink source parent
[–] Archer@lemmy.world 2 points 9 months ago They couldn’t even get the people making it to play it in their spare time permalink fedilink source parent