I just finished Rue Valley and I'm curious to see how other games handle time loops.

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[–] 23 points 10 months ago (9 children)
  • [–] 5 points 10 months ago

    If I ever have completed amnesia, the existence of this game would probably be the only silver lining.

    I haven't found anything that comes close to the experience and it is completely impossible to play it again with the same nativity and wonder.

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  • [–] [S] 4 points 10 months ago (7 children)

    Huh, I've heard a lot of praise for Outer Wilds but no one's ever mentioned it's a time loop.

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  • [–] 19 points 10 months ago* (6 children)

    because the outer wilds community is extremely strict about spoilers and everything about the game is a spoiler.

    go play it, don't read anything else about it.

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  • [–] 1 point 10 months ago (5 children)

    I think the time loop aspect can be forgiven, it’s explained in the first 10 mins

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  • [–] 1 point 10 months ago (3 children)

    For sure, for sure. But if you don't know it's a time loop, then after 30 minutes or so you get thrown a hell of a curveball! And we love that!

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  • [–] 1 point 10 months ago (2 children)

    Yeah I had no idea when I first played. Doop dee dooped around, and then I was like OMGWTF IS HAPPENING.

    Man I wish I could replay that game with no knowledge... More than any other.

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  • [–] 1 point 3 months ago (1 child)

    Help me, please! My gripe with games that force me into “starting over” is that they suddenly aren’t fun.

    Does this do it better? I’m tempted to buy it based on this conversation but I’m worried I’ll drop it within 20 minutes because of my preference for progression.

    For reference, I can’t stand Souls games because of the “lose everything” mechanic. Yet I’ll start a New Game+ for a game I really enjoyed. I suppose it helps if I get to keep stuff from my previous playthrough.

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  • [–] 2 points 3 months ago

    Ok so, I also hate Souls games. I do like rougelites however because there's progression between runs.

    In Outer Wilds you don't get to keep anything but knowledge - so as you explore you get to new, exciting locations or solve some puzzle.

    I had a lot of literal, real world jaw dropping moments in this game. A lot of my forehead being wrinkled so hard I had to consciously force myself to relax or I'd give myself a headache.

    It just hit me in that perfect way. At the end of the day it's an exploration/puzzle game that you can attack in many different ways.

    If you want to play it then throw on headphones, turn out the lights and just send it.

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  • [–] 17 points 10 months ago

    Outer Wilds, for fucking sure.

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  • [+] 7 points 10 months ago (1 child)
  • [–] 5 points 10 months ago* (last edited 10 months ago) (2 children)
  • [–] [S] 2 points 10 months ago

    Damn, Gnosia looks right up my street, thanks.

    I've actually played the start of Stars and Time, but I spent most of my time trying to change the font as I hated the default one and never came back to it after I worked out how. I'll push it to the top of my 'play next' pile (well, after Outer Wilds given what others here have said).

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  • [–] 4 points 10 months ago

    The Forgotten city, for sure. Really hit a sweet spot of both uncovering the mystery and also interacting with other characters in new and different ways each loop.

    Outer wilds is also right up there, but thw time loop was IMO, less impactful than the rest of the gameplay.

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  • [–] 2 points 10 months ago

    Chronoquartz, maybe? It's mainly a puzzle story game. It's quite good.

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  • [–] 2 points 10 months ago

    Alan Wake 2 (kinda).

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  • [–] 1 point 10 months ago

    Cobalt Core! Cute roguelite deck builder game with spaceships

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  • [–] 1 point 1 month ago

    Mine would be a spoiler to reveal, since not even the game's cover indicate that, so just saying it's old, ~20 y.o.

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  • [–] 1 point 6 months ago

    Life is strange (first one)

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