I just finished Rue Valley and I'm curious to see how other games handle time loops.

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[–] 2 points 3 months ago

Ok so, I also hate Souls games. I do like rougelites however because there's progression between runs.

In Outer Wilds you don't get to keep anything but knowledge - so as you explore you get to new, exciting locations or solve some puzzle.

I had a lot of literal, real world jaw dropping moments in this game. A lot of my forehead being wrinkled so hard I had to consciously force myself to relax or I'd give myself a headache.

It just hit me in that perfect way. At the end of the day it's an exploration/puzzle game that you can attack in many different ways.

If you want to play it then throw on headphones, turn out the lights and just send it.

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