So, if I understood this correctly, it’s a stand alone product, it doesn’t need a PC or anything to work. Right?
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Interesting they switched the steam controller to built in battery, but made this one replaceable AA.
Less downtime in marathon gaming sessions? I don't know that this was meant to be portable outside of the house, I'd hate having to carry extra batteries with my deck...
The original Steam Controller case has a compartment for a set of spares. It's not really a big deal having to carry and swap batteries, though not knowing what the charge level is can put you in a bind when your controller goes out at an inopportune moment!
I had the same thought. I'm assuming it has something to do with them wanting the wireless puck for the Steam Controller to be able to charge the controller as well.
Otherwise, maybe there's some hardware reason why making the battery removable in the Steam Controller would be difficult.
This is one of the changes I'm most frustrated with, and one I didn't expect. Maybe it feels worse for me because I didn't expect it, unlike some of the other compromises.
I'll still buy one, but I don't like this change.
EDIT: The other big disappointment that I knew was possible but didn't expect was the loss of Lighthouse tracking.
I think people generally don't use vr everyday, and index controllers had a 6 hour battery life and took 30 mins to charge. This makes it easier to hop into vr on quest 3 which has AA batteries because you don't need to worry about charging 3 devices, only one
does this mean my index will work better on linux too?
i couldnt even get sound to work and gave up lol
May be this could help?
https://lvra.gitlab.io/
The LVRA Discord also consists of a lot of very helpful people.
??
what distro? does the index not show up among the output devices? is everything properly connected?
nobara -
indeed, it doesn't show up. I've read somewhere it should show up after starting steamvr and the headset but it didn't. steamvr is also freezing everything outsids of itself on startup 😎 so its not the only issue
it was properly connected, i even tried a few different usb ports
your reaction suggests it should work out of the box...
then i suspect i messed something up pretty early on when i got this pc and tried things i didn't quite understand (or by now, remember). i still mostly fly blind, learning the basics of linux bit by bit with every failure
tried things i didn’t quite understand (or by now, remember)
lol same, i'm on pop os now because i broke mint in some way
but yeah i didn't fiddle with the index, it worked straight away. have you tried it in windows? just to eliminate hardware issues
yeah it works fine on my weaker and older windows pc. if the desire to slice and dice flying cubes is overwhelming, i setup everything on there. disappointing but not the only use case for my windows pc.
hmm maybe a clean reinstall with another distro is justified after all (or the same again, but without messing up lol) the hassle of redownloading all the games again doesn't bring joy tho
steamvr is pretty broken on linux rn so I'm not surprised it dowsn't work for you. I've had a better experience using envision for vr instead of steamvr
What kind of power requirements is this going to have while standalone? I'm guessing it'll chew through batteries.
21Whr battery vs 14Whr on a Quest 2. Newer generation chipset with more efficiency. Probably 2.5-3hrs.
On the PC Gamer hands-on I read they got about an hour running intense games standalone. There’s a port to plug an external battery into to extend that, but it seems the focus is on streaming from a desktop, which will use much less resources and extend the battery life quite a bit.
So.... Does anyone know how likely this is too get/run beat saber? That's most of what my VR having friends seem to really use VR for.
Very likely. The Valve Index runs it super well when connected to my Linux desktop. Although I had to downgrade the version of Beat Saber to make it work.
Considering Beat Saber already works on Linux just fine, and it isn't particularly demanding/runs fine on less powerful standalone headsets, I imagine it'll work.
Beat Saber is on Steam and is also the best selling VR game of all time, so yeah I'd say it will work. I'd be extremely surprised if it wasn't one of the very first games Valve worked on FEX & proton optimisation for.
This sounds dope, does this mean that Frame is what was assumed to be a next Index?
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