i'd buy way more games if they had a Linux version of their Galaxy client. I already spend way too much on Steam
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Not familiar with their business model beyond the DRM thing. What % are they taking from publishers/developers who buy from them?
i like what they do but giving donations to a for-profit company that already sells stuff seems a bit silly to me
I tend to agree. They say it's specifically for the game preservation stuff, and maybe that's true. Most companies would create a separate non-profit with its own funding separate for such a thing (not that all those are necessarily great either). I like what GOG does in general and I think it's important they're there, but I don't have any intention of donating to a for-profit business based on the claims that they'll only do game preservation work with the funds.
I'm not spending an era reading through all the terms & conditions, but at a quick glance I can't see anything in the legalese about what they can/can't use GOG Patrons funding for, so it seems like it's just paying the company monthly for a few extra perks and hoping they'll use that cash for something positive.
I'm not really a gamer, so I could be wrong here. However, TBF they're selling games cheaply, but I assume they're having to pay who-knows-what to license them (never mind their own staff to bring the games up to par with today's hardware). Maybe the IP owners have started turning the screws?
That seems like a reasonable assertion, given piracy fears that would likely drive up the price, or the lengthy searches needed to find the right IP holder to grant permission for release.
idk that GoG does need to license them that way? I assumed they just operated as a storefront and take a cut of the listed price like Steam or Epic. As for having their own staff, usually these kind of things have a community solution already it just might be a pain in the ass. I assumed they were either getting permission from modders to ship their fixes, or they were basically using them as guidelines to make their own. Either approach would take their development costs down.
Their Game Preservation Program (the thing the subscription is nominally for) is games that they maintain, so they probably do need to license them. And they do need a dev team to work on it, even if they do take advantage of things like existing community mods to make the job easier.
Why would anyone want to donate to a company? If people want to support the company they buy their stuff.
A quick read of the article (I know) suggests that this is an extension of their existing game preservation project, where they put extra development work into keeping certain abandonware classic titles compatible with modern systems.
I'm not saying that what you said is wrong, but there's a little more subtlety to it than "donate a company."
So the shareholders can afford the nice champagne for their meetings.
gog and wikipedia are two things that are must support for me
On gaming on Linux site?
For gog that still doesn't have a Linux launcher?
I like you gog, but you been promising that for a long time, except you quit promising it and now just don't do it.
Support Linux and you might get some patreon money.
If they want money for game preservation, they should spin-off that initiative in a non-profit.
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