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[–] 5 points 1 year ago

I played this game last year and enjoyed it. Might have to give it another spin

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  • [–] 2 points 1 year ago (3 children)
  • [–] 8 points 1 year ago

    I've only played EA for less than 10 hours, but it was fun. It's kind of a top-down Terraria. I put it down because I wanted to wait for some features from the next patch, which came out and delivered those features but then also promised some even more exciting features in the next patch and so on. Launch may be a good time to get back in since they didn't announce an exciting post-launch roadmap yet.

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  • [–] 3 points 1 year ago

    I played through it multiple times (basically replayed when major content was added) and I think it's great. The changes from 1.0 are significant, so I'll be down for a replay in a bit after I finish the mulitple games I am already playing.

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  • [–] 1 point 1 year ago (2 children)

    It's kinda fun but feels a bit shallow.

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  • [–] [S] 1 point 1 year ago (1 child)

    I've been playing it and its reminding me of terraria as soon as it released. lots of fun but lacking in content and balance, similar to pre hard mode terraria.

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  • [–] -4 points 1 year ago (10 children)

    The "After 6 years of early access.... Version 1.0!" text displaying over what appears to be a pixel shooter is extremely funny to me for some reason.

    I get that games take time regardless of art style, still seems an odd point to hype.

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  • [–] 13 points 1 year ago (5 children)

    It's more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.

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  • [–] 3 points 1 year ago (3 children)

    Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it's a solo dev as well. Thanks for the extra context!

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  • [–] 4 points 1 year ago (2 children)

    It's like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.

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  • [–] 2 points 1 year ago (1 child)

    Oh cool, that's a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome. Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.

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  • [–] 1 point 1 year ago

    This doesn't have the wacky openness or difficulty of Rimworld as much as the idea of having semi-random villagers that you can either recruit (in the wild) or that periodically come by and you can acquire. In the early game, it mostly feels like top down Terraria, but the village aspect with semi-autonomous members comes together pretty quick and there are raids that happen. It's honestly pretty great. I have never managed to get anyone to play co-op and stick with it. To be fair, this feels like an issue I find with nearly all co-op games as my friends and family either aren't nearly as into it as me or just never have their schedules line up.

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  • [–] 4 points 1 year ago (3 children)

    So you get it's a shitty thing to say, but you're saying it anyway. Thanks for clarifying.

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  • [–] 0 points 1 year ago (2 children)

    If pointing out things I find mildly amusing - with qualifiers, even - is "shitty," we live in a pretty fucking sterile and boring world.

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