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[–] 58 points 1 year ago (2 children)

"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted in the game running at 60-90 fps, a speed Plummer judged as "plenty, for a game like that."

We used to build Java games in a class, and the "cheat code" to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.

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  • [–] 16 points 1 year ago

    In Dark Souls, gravity is tied to frame rate and frame rate is locked to 30fps. When it was released on PC, a very popular mod unlocked that frame rate to whatever you wanted it to be. They cleverly included a workaround (the backspace key) to re-lock it for the two spots in the game where gravity matters.

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  • [–] 28 points 1 year ago

    It was always so smooth.

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  • [–] 25 points 1 year ago (6 children)

    Lots of games were like this way back in the day. I remember my dad has a 286 and had a DOS game called Deathtrack. You're in a car with guns and you shoot other cars. First person view. "3D"ish where everything was just a wireframe polygon.

    Ran fine in the 286. Then we got a 386 and it was totally unplayable because the moment the race started you had already crashed. It didn't run 2x faster, it ran like 50x faster which was impossible to adapt to. The frame rate was governed only by the speed of the CPU. Wild shit.

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  • [–] 2 points 1 year ago (1 child)

    I played so much Deathtrack as a kid! On a 286 too. It was of course a bootleg copy, so I didn't have the manual and had to guess the answers for the copy protection b questions...

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  • [–] 1 point 1 year ago

    Yep - I loved Privateer (one of the Wing Commander games). Once I installed it well after it came out (basically made for the 386) on a Pentium or something slightly better and it was fully unplayable. Bummer.

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  • [–] 23 points 1 year ago (1 child)

    A bug which was later fixed by Raymond Chen.

    The pinball game itself was licensed from Cinematronics/Maxis Full Tilt! Pinball, which had two additional tables as well as a sequel, both of which I still have on CD somewhere because I am a gigantic nerd.

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  • [–] 5 points 1 year ago

    Maxis: license game which would be available on the most popular and beloved OS of all time; along with making several iconic games around that time period

    also Maxis: "we should sell out to EA"

    Literally everyone: ????

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  • [–] 12 points 1 year ago

    Software Turbo button.

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  • [–] 5 points 1 year ago (1 child)

    The bug was fixed by another ex-Microsoft engineer, Raymond Chen. Speaking on Plummer's other YouTube channel, Dave's Garage, Chen fondly remembers adding a frame rate limiter, thereby reigning the game in to a 100 fps maximum.

    And now that we have monitors running at over 100 Hz, that's too low...

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  • 12 comments in c/pcgaming@lemmy.ca view that post
    [–] 18 points 1 year ago

    "If you had a bug that actually made it into the product and required work in a Service Pack, that was never a laughing matter. That was kind of a shameful thing."

    Well this is no longer true, W11 is a mess

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  • [–] 46 points 1 year ago* (last edited 1 year ago) (5 children)

    I guess I could be a writer for PC Gamer since I already watch Dave's youtube videos.

    PSA: Space Cadet Pinball has been reverse engineered and you can now run it on most popular platforms and even consoles. (flatpak version)

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  • [–] 7 points 1 year ago* (last edited 1 year ago) (2 children)

    Has anyone re-released the other pinball machines?

    Edit: Memory is fleeting, I am actually liking for Enigma from This game

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  • [–] 17 points 1 year ago* (1 child)

    Well I don't watch it, I don't watch anyone's, as they take 4-10 times longer to explain something than I can read it. I would've never learned this otherwise, so I'm glad he wrote it up, and linked to his source:

    Speaking on his YouTube channel (emphasis mine).

    I mean really, what more can you ask for than clearly giving credit?

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  • [–] 5 points 1 year ago

    I mean really, what more can you ask for than clearly giving credit?

    You're absolutely right. My problem with some websites due to the aggressive adblocking I do is bricking some sites like pcgamer, probably why I was miffed, and as a result I couldn't see PC Gamer giving him credit in the article. It wasn't until I switched to reader mode I could see it.

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  • [–] 16 points 1 year ago (4 children)

    This is kind of misleading though. It was common at the time for games to run as fast as possible and then break as CPUs got faster.

    One famous example is Wing Commander which is unplayable on a Pentium-class machine because it runs too fast.

    This is also why DOSBox has a speed setting and a keyboard shortcut to adjust it at runtime.

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  • [–] 6 points 1 year ago (1 child)

    My understanding is that the turbo button in old PCs wasn't to make the computer go faster, but to underclock it to match what games expected. A physical compatibility mode button, essentially.

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