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[–] 58 points 1 year ago (2 children)

"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted in the game running at 60-90 fps, a speed Plummer judged as "plenty, for a game like that."

We used to build Java games in a class, and the "cheat code" to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.

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  • [–] 16 points 1 year ago

    In Dark Souls, gravity is tied to frame rate and frame rate is locked to 30fps. When it was released on PC, a very popular mod unlocked that frame rate to whatever you wanted it to be. They cleverly included a workaround (the backspace key) to re-lock it for the two spots in the game where gravity matters.

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