all 5 comments

sorted by: hot top controversial new old
[–] 5 points 1 year ago* (4 children)

After all this time it's gonna suck, isn't it?

  • source
  • hideshow 4 child comments
  • [–] 4 points 1 year ago

    There's a 2 hour gameplay video by theradbrad showing the beginning of the game and while it's not the immersive sim that the original was, I already know Bloodlines 2 will be my game of the year. It looks like an incredibly fun action rpg.

  • source
  • parent
  • [–] 1 point 1 year ago (1 child)

    Go in with the lowest of expectations and hope to be pleasantly proven wrong.

    I really hope they do justice to the property, the first game was great.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    Bloodlines was not the first. But it's an amazing game nonetheless. The first game, Redemption, is a perfect example of turn of the millennium 3d arpg. In the same vain as Drakan: Order of the flame. Very amusing game though. Especially when you increase your party with a punker and use a gattling gun. Great stuff.

  • source
  • parent
  • 45 comments in c/games@lemmy.world view that post
    [–] 46 points 1 year ago (1 child)

    Too many red flags, I can't see this being good. Would love to be proven wrong though.

  • source
  • hideshow 1 child comment
  • The review does sound pretty dope tho, like a mixture of dishonored, disco elysium and enhanced telltale-game. like you i will keep my expectations low, but what i read in the hands-on review sounded better than expected from a game that has been through dev-hell and back.

  • source
  • parent
  • [–] 39 points 1 year ago* (3 children)

    Lasombra and Toreador being locked behind DLC doesnt exactly spark my confidence

  • source
  • hideshow 3 child comments
  • [–] 9 points 1 year ago* (last edited 1 year ago) (2 children)

    I don't have much faith in this for a LOT of reasons, but that aspect isn't necessarily bad.

    Bloodlines 1 was... interesting. The problem is that the coolest clan to play as was Malk but Malk also only really "worked" as a second or even third playthrough when you can understand all the fourth wall breakages. In a world where the budget of the game would line it up with (let's say) a 60 USD price point but it was actually 50+DLC=60?

    That actually seems perfect to me. The people with a lot of faith/hype pay full price. The rest of us get the game at a discount and then buy the DLC on sale in a few months.

    That said? I am not familiar with Lasombra but Toreador are basically the charisma clan and... most CRPGs are best played as a charisma/diplomacy build anyway. So... yeah. Feels kind of bad?


    Like, I will always think locking NG+ behind DLC (hi Sega/RGG) is a ridiculously shit feeling thing to do. But also? It sort of makes sense that the people who would even care about NG+ are the ones who are really into the game.

    But I think a better example is how a lot of ARPGs will wait for the DLC to add the advanced classes that either require a lot more piano playing or who are just a radically different design philosophy (often minion masters) that the game just wasn't actually built around.

    Which I think gets back to Day One DLC always feeling bad but actually making a lot of sense if you understand the game dev lifecycle. Like, I'll never like it but I also acknowledge there isn't a lot of value in "We finished up the DLC during QA but aren't going to sell it for a month so that people don't get pisssy"

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 12 points 1 year ago (1 child)

    In a world where the budget of the game would line it up with (let’s say) a 60 USD price point but it was actually 50+DLC=60?

    Unfortunately, in Australia the base game is $85, and the version that includes Lasombra and Toreador is $130. That makes the DLC almost as much as an entire new game, not merely a DLC.

    But yeah, I agree that if the DLC was added to a game that was receiving otherwise good press, and if it didn't feel like they had just lopped off something that most players are going to want, I could maybe look past it. But this really feels like pouring salt into the already gaping wound.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 1 year ago

    Well, the good news is that batshit insane pricing is coming to the entire world... Although there is "hope" that basically everyone will decide that physical distribution isn't worth the hassle and everything becomes digital and all of the "We are going to price this to not piss off the people bringing discs into the country" goes away.

    And I am not going to at all pretend I am immune to this. But it is important to think of the actual practice independent of the game and company. Because... what you described is effectively "I am okay with this if it is a game I like but not if it is a game I don't". Which is 100% true but it also is what has fueled so much of the shittiest behavior in the industry.

  • source
  • parent
  • [–] 43 points 1 year ago (1 child)
    [–] 14 points 1 year ago (14 children)

    I hope it‘s everything fans hope for, they‘ve had to wait for too long

  • source
  • hideshow 14 child comments
  • [–] 31 points 1 year ago* (last edited 1 year ago) (12 children)

    It's almost certainly going to be complete shit (if you are looking for a roleplaying game with strong world building and well written characters).

    A mediocre action-RPG with a VTM theme. And Paradox are going to release a whole bunch of pricey DLCs while abandoning the core game and ignoring critical bugs.

    I used to buy Paradox games 10+ years ago, by this point they are a European EA.

  • source
  • parent
  • hideshow 12 child comments
  • [–] 15 points 1 year ago* (10 children)

    And paradox are going to release a whole bunch of pricey DLCs while abandoning the core game and ignoring critical bugs.

    I wanted to push back on that. I know they do that with their strategy games, but to do it with story-driven games too? "That's far-fetched," I thought. But no, you were spot on: There's day 1DLC, two clans are behind a pay wall.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 3 points 1 year ago (8 children)

    I would have held my nose with the Day1 DLC if the game was good, but nah, they transformed it into an action RPG.

    It's really too bad that Paradox was the company that got the VTMB license.

  • source
  • parent
  • hideshow 8 child comments
  • [–] 3 points 1 year ago (7 children)

    From what I can tell, Paradox bought White Wolf and is actually licensing the publication rights for the TTRPG to another company now.

    Which means I’ll probably never see a Werewolf or Changeling game.

  • source
  • parent
  • hideshow 7 child comments
  • [–] 3 points 1 year ago (3 children)

    Didn't know they bought out the license owner. That makes it even worse.

  • source
  • parent
  • hideshow 3 child comments
  • [–] [S] 2 points 1 year ago (2 children)

    Yeah Paradox bought White Wolf in 2015, a couple of months after the previous publishers announced they were working on 5th edition. White Wolf brought the development of the game in house, underneath Paradox.

    Then shortly after the release of V5 in 2018 there were a few scandals within White Wolf, and Paradox dissolved the company, handing off development to Modiphius with Paradox retaining final approval rights.

    In late 2020 they partnered with Renegade to do the publishing of future V5 products. Paradox Interactive were the developers of Werewolf W5, and Renegade published it. It's unclear to me who exactly is developing W5 and V5 supplementary material, but I think it might be a mix of Paradox, Modiphius, and maybe others.

    Then earlier this year, Paradox announced they were re-forming White Wolf to be the company in charge of licensing and publishing of World of Darkness content.

    It's all super complicated, but the bottom line is that since before the release of 5th edition, Paradox has been the big business daddy.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago (1 child)

    Ha! Seems like development on the TTRPG side is just as much of a mess as with VTMB.

  • source
  • parent
  • hideshow 1 child comment
  • [–] [S] 2 points 1 year ago

    When you lay it out like that it does sound like a mess.

    But actually looking at what they've done, from the outside, it wouldn't be obvious at all. They've had a steady pace of what seem to be fairly well-received books, and accompanied them with decent media such as the Jason Carl–storytold LA By Night actual play series. A lot of the old folks don't love the changes to lore and mechanics, especially in Werewolf, but more broadly they seem to have attracted relatively positive reviews.

  • source
  • parent
  • [–] [S] 2 points 1 year ago (2 children)

    I replied to @Agent_Karyo@lemmy.world with more information about the corporate structure, but the TL;DR for the purposes of your comment is that Paradox bought White Wolf, dissolved White Wolf shortly after V5's release in 2018, and brought White Wolf back earlier this year and White Wolf is back in charge of both licensing and publishing. (I suspect they also have in-house development, but it's not super clear.)

    I'm not 100% clear on what you're getting at in your final paragraph, but Werewolf W5 came out in 2023, and there have been numerous non-vampire World of Darkness video games released during the Paradox era, including 2020's Werewolf: The Apocalypse — Heart of the Forest.

    As for Changeling, after doing Vampire: The Masquerade, Hunter: The Reckoning, and Werewolf: The Apocalypse, the lead designer at White Wolf has said their next likely release will be a 5th edition Mage: The Ascension, but he also hinted at Changeling: The Dreaming, so it's not unreasonably likely that that will get a 5th edition release some time in the next decade. 2018 for VtM, HtR in 2022, WtA in 2023, I'd think worst case 2027 for Mage, 2031/32 for Changeling, unless they stumble across problems that force it to be cancelled.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago (1 child)

    My comment about werewolf and changeling was about video games, not TTRPGs.

  • source
  • parent
  • hideshow 1 child comment
  • [–] [S] 1 point 1 year ago

    Yeah fair enough. As I said, there was at least one Werewolf game released kinda recently. It doesn't seem to have had a brilliant reception, but it does exist. They also did release a Wraith game not too long ago, so they're obviously not afraid to reach into the more niche parts of the world. Changeling may be possible at some point.

  • source
  • parent
  • [–] 1 point 1 year ago

    I’m still a sucker for Stellaris and Crusader Kings 3, but the HoI and Vicky followups have been stinkers. Their modern DLC pricing is also unhinged. I hope they will turn things around, but I don’t expect them.

  • source
  • parent
  • getting ready for my next fell-for-it-again award 🧛

  • source
  • [+] 8 points 1 year ago* (last edited 6 months ago) (21 children)
  • [–] 23 points 1 year ago (10 children)

    it'll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through...

    But I sure hope it'll be good.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 9 points 1 year ago (1 child)

    At this point they've had time to basically go through a full development cycle post Hardsuit Labs firing, haven't they? I think the game will be fine, it just won't be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 7 points 1 year ago

    Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2.

    I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process.

    And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.'

  • source
  • parent
  • [+] 1 point 1 year ago* (last edited 6 months ago) (6 children)
  • [–] [S] 3 points 1 year ago (5 children)

    It's not the next multiplayer war-game or FIFA.

    Remember when World of Darkness jumped on the battle royale bandwagon?

  • source
  • parent
  • hideshow 5 child comments
  • [+] 3 points 1 year ago* (last edited 6 months ago) (5 children)
  • [–] [S] 3 points 1 year ago (4 children)

    I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes...

  • source
  • parent
  • hideshow 4 child comments
  • [+] 2 points 1 year ago* (last edited 6 months ago) (4 children)
  • [–] [S] 2 points 1 year ago (3 children)

    The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing.

    My current fear is also the remake of “Gothic”

    I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting.

  • source
  • parent
  • hideshow 3 child comments
  • [+] 2 points 1 year ago* (last edited 6 months ago) (3 children)
  • [–] [S] 3 points 1 year ago (2 children)

    Counterstrike was once just a nod/gamemmode too

    I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre.

    You’re no superhero but just a regular are able to maybe lift a stick and kick a bug

    That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try.

    I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care.

  • source
  • parent
  • hideshow 2 child comments
  • [+] 2 points 1 year ago* (last edited 6 months ago) (2 children)
  • [–] [S] 1 point 1 year ago (1 child)

    Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow.

    Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel.

    But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun.

    But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial

    To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area.

  • source
  • parent
  • hideshow 1 child comment
  • [+] 2 points 1 year ago* (last edited 6 months ago) (1 child)
  • [–] [S] 2 points 1 year ago

    Even gothic did fall victim to the trend. G2 was “triple the size!!!”

    If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.

  • source
  • parent
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • [–] 10 points 1 year ago (7 children)

    Like most major releases the past decade.

    That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.

  • source
  • parent
  • hideshow 7 child comments
  • [+] 3 points 1 year ago (7 children)
  • [–] 3 points 1 year ago (5 children)

    I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them.

  • source
  • parent
  • hideshow 5 child comments
  • [+] 2 points 1 year ago (2 children)
  • [–] 1 point 1 year ago (1 child)

    The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

  • source
  • parent
  • [–] 1 point 1 year ago (1 child)

    Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

  • source
  • parent
  • hideshow 1 child comment
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • load more comments (-1 replies)
  • 4 comments in c/vamp_tm@ttrpg.network view that post
    [–] 19 points 1 year ago*

    Finally I will get to tell the the rest of the vamps the dark truth passed down by Kain that drove all malks into madness: This is all a table top game and we are controlled by a circle of nerds!

  • source
  • [–] 5 points 1 year ago (1 child)

    Remember when this was going to come out possibly in the same quarter as Cyberpunk?

  • source
  • hideshow 1 child comment
  • [–] [S] 3 points 1 year ago

    I'll wait until it's actually out to pass final judgment, but I'm still a little disappointed at the pivot from Thinblood to Elder. I thought the idea of playing a Thinblood was really cool.

  • source
  • parent
  • [–] 2 points 1 year ago

    I'll wait a month at least.

  • source
  • 4 comments in c/gaming@beehaw.org view that post
    [–] 4 points 1 year ago (3 children)

    I'm loving what they did with Fabien's character.

    Hope Fennorian doesn't get jealous.

  • source
  • hideshow 3 child comments
  • [–] [S] 1 point 1 year ago (2 children)

    Sorry, who are they? I can find a vampire named Fabien outside of VtM, and I can find one named Fennorian, but I can't find anywhere that the two co-exist.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago (1 child)

    There's no connection other than them both being sexy vampire investigators with a name that begins with F.

    Fabien is the Malkavian detective from Bloodlines 2. Fennorian is the vampire investigator of House Ravenwatch in Elder Scrolls Online.

  • source
  • parent
  • hideshow 1 child comment
  • 3 comments in c/games@sh.itjust.works view that post
    [–] 7 points 1 year ago

    Remember, people: don't preorder!

  • source
  • [–] 5 points 1 year ago (1 child)

    launching on October 21

    Also, bridges for sale!

  • source
  • hideshow 1 child comment
  • [–] [S] 9 points 1 year ago

    Eh, that date is close enough that I fully believe it.

    What I don't believe is that the quality of the game will be as high as fans were hoping for, way back in early 2019 when it was first officially announced (with a release date then claimed for 2020).

  • source
  • parent