May I remind you of that level with the slides … trying to 100 percent that was a motherfucker
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Spyro wasnt really about difficulty. It was about collecting shit.
Spyro is my favorite video game franchise even during the eras where he was getting just whatever and the years he got nothing. I love the little guy and his new game is easily the most excited I've been for a game in years.
I like it, but propose a counter-point: most Mario games. They have some skill checks in the main game, but not many -- most of the difficulty lies in completely optional challenges. Often, you get to pick and choose your own difficulty by picking which stars/moons/etc. to collect to progress, only requiring that you get i.e. 5 out of 10 total.
I personally prefer the option of going for harder goals, but FWIW I did enjoy the Spyro remake (didn't play it as a kid).
Tbh I got through maybe two levels and noped out of this game. I really don't see the appeal. It does not seem like it holds up today.
from a nostalgia perspective, Spyro was possibly the greatest (console) game of its time, especially among 3d performers. insomniac had virtually perfected tight controls on a 4-legged character, along with a memorable soundtrack, and graphics/colors that no other game could compete with at the time. to this day, Spyro 2 is my favorite 3d platformer (i havent played the remake yet)
That's a pretty big claim considering Super Mario 64 predates Spyro by 2 years. I'll admit I'm biased, since I had an N64 and not a PS1 growing up. However, when I went to play Spyro recently, the levels just seemed bare and collecting the gems and freeing the dragons felt very inconsequential. In comparison, collecting a star in SM64 felt like a real task that you were rewarded for completing by further unlocking doors in the castle. It's possible that I did not let the game "settle in" before dropping it, but the game just didn't seem to have an alluring gameplay loop.
You might like the sequels more since they lean more into the objective based structure of Mario 64. Spyro 1 was more a kind of vibes game that was fun to just run around in while grabbing stuff. It felt a lot more like a sandbox compared to the sequels which feel more tightened up and give more definitive goals.
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