▲ 76 ▼ Spyro 1998: The 3D Platformer That Never Tried to Be Hard (playstationcouch.com) submitted 2 days ago by gorpo65@lemmy.today to c/retrogaming@lemmy.world 16 comments fedilink hide all child comments Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?