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[–] 3 points 1 week ago

Having a Glide wrapper is actually kind of neat from the developers perspective because it is basically a "Done" API with a fixed software base. I don't think anyone is making new Glide code nowadays.

I say this because in the past there were projects to provide things like DirectX compatibility to Vulkan/OpenGL bY just doing a 1-to-1 API interpretation. That's all well and good until you realize that a lot of games use the API in weird ways and that there are loads of driver side adaptions for Nvidia/AMD/Intel that exist outside the DX space. Early progress is no indicator of future progress.

But with Glide, no chance Turok 2 or Incoming is getting an update. You can account for any oddities that came up along the way.

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    [–] 5 points 1 week ago* (last edited 1 week ago) (4 children)

    that's actually pretty great. afaik dgvoodoo isn't really working on linux for whatever reason. I'm also bit struggling to think of glide-only games I'd even care to play (edit: or didn't already have modern remasters with all the bells & whistles)... need for speed 2:se maybe?

    https://github.com/lutris/GlideVK apparently exists too, but before today I had not even heard of it.

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  • [–] 1 point 1 week ago (3 children)

    There is a version for linux that runs Simcity 4 smoothly. I’m not sure if it run other games as well.

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  • [–] 1 point 1 week ago (2 children)

    huh? simcity 4 had glide renderer? o_O

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