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[–] 31 points 3 weeks ago (8 children)

I don't know that consoles have a future.

The business model is they sell you the hardware at a loss, and they make up for it licensing games.

If nobody is buying (or, more accurately, renting) games, then how do they make money? It's just a PC with a weird OS at that point.

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  • [–] 22 points 3 weeks ago (6 children)

    I never plan to buy another console, and I’ve been collecting them for over 30 years.

    Once Sony stops making discs I will no longer be buying any games for PS5, and I will complete my platform transition to PC (already have most of my shit there at this point).

    I don’t rent shit, and I minimize subscriptions. I will continue to own my own shit, bought or otherwise.

    I suppose Nintendo could potentially have a desirable future console, but I would never buy something that they can brick remotely at will (such as the Switch 2).

    … I guess if Sega decided to try and make a new console I’d have to buy it as a Sega loyalist, but I don’t think that’s gonna happen.

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  • [–] 12 points 3 weeks ago (5 children)

    We're on the same boat. After having everything from the Atari 2600, ColecoVision, Intelevision, all the way to the PS5,this is where consoles die for me.

    I'm waiting for a slight 'breeze' in my wallet to build my own Bazzite driven "Steam Machine" and calling it a day.

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  • [–] 3 points 3 weeks ago* (1 child)

    I did something that you might find viable as an option but there was a lot of work involved to do it, including running wires through my walls and automating some things and writing scripts. But I have a button in my living room that turns on my gaming PC and I can play all my games over LAN via KVM

    So basically when I press the button, I have a custom launch screen I built that times down from 30 seconds. This means if I turn my PC on at my desk I can still just choose desktop and use it as normal. If I choose "big mode" or let it time out then it runs a script and turns off PC monitors, sets my video to the TV, sets my audio sink to the TV's HDMI port (pulseaudio is a motherfucker, why do I have dozens of dynamic audio sinks??), and launches emulationstation. Which is a very nice UI that launches all emulators from NES era up to PS3 and Nintendo Switch. It also launches all my steam games. I use the USB ports on the KVM for controllers.

    I fine tuned all my emulators quite a bit. Upscaled graphics to 4K, a couple scripts to make sure controllers don't get stuck to only controlling emulationstation after launching a game, my original wavebird GameCube controller was pretty bad about this haha. I think it had something to do with the adapter. Most of them work great though, esp if it's just wired straight to USB

    The KVM I got is great. It does 4K @ 60hz with no latency that I can tell. Here is a link. $160 was a small price to pay to be able to play all my games in the living room with a banging sound system, etc. https://a.co/d/07NeJ4NH

    I did have to run a dedicated Ethernet wire just for this. It goes from the transmitter to the receiver through my basement. I'm considering running a long USB from the receiver back through my basement to plug in controllers next to the couch, but that's down the line a bit once I start running speaker cables for surround sound.

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  • [–] 2 points 3 weeks ago

    This is seriously interesting. Thank you.

    Could you share the implementation and architecture with us (minus all the PII, of course).

    I have a network closet that runs 2 - 3 cat 6a cables (3 if there's an AP in that room, 2 if not) to each room in the house plus all the CCTV cameras oitside (direct to frigate in Home Assistant, with Coral TPU and all that good stuff), so it could be I don't have to run more wires (maybe the USB, sound like a solid idea).

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  • [–] 3 points 3 weeks ago (1 child)

    My friend gave me an ASRock Extreme4 Z97 motherboard. I'm gonna try putting CachyOS on it and see how it runs games. That'll be my own Steam Machine if it meets my performance expectations.

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  • [–] 4 points 3 weeks ago* (last edited 3 weeks ago)

    The Steam machine stats are absolutely pathetic by PC Master Race standards... but that's the thing--they are actually targetting the median Steam user and they have the data. I think the most common GPU is around a 2060 right now. We reached the start of the top of the S- curve a decade ago, at least.

    Edit: Nope, it's 1060. Bwahahaha.

    Edit: Ugh. It was a 1060 I guess when DDG was training it's AI. Currently 3060.

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  • [–] 12 points 3 weeks ago (3 children)

    Piracy is the only way of owning stuff

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  • [–] 5 points 3 weeks ago* (last edited 3 weeks ago)

    What about when you have to log in and have the license registered to your account or you can't play even if you downloaded the game? Genuine question because college textbooks often do this.

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  • [–] 11 points 3 weeks ago (11 children)

    If we do not own the games when we purchase them, then piracy is not stealing. Don't want to give us ownership when we pay for it, okay. Pirate everything. Jailbreak the PlayStation, download the games, and put them on an HDD/SSD, whatever, and play them. That way, you own the game and can play whenever you want.

    That said, I don't think this sentiment of Sony is new. I think many companies have been doing the "you just get a license but don't own the thing you purchased" thing for a long time. Sony is just currently the company that is getting the most attention for it.

    It is why I always say, "Get a PC, learn to pirate everything, and purchase the software and games from independent developers (indies).". That way, you own the software and the games while also supporting the developers that deserve it.

    This way, you don’t have to worry about the whole “you don’t own the product” thing, keep money in your pocket, which is economically wiser in today's times, and you can support the developers that deserve it.

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  • [–] 9 points 3 weeks ago (9 children)

    There's really no reason to pirate on PC if your goal is to stay busy and have a good time. Steam Sales are frequent and the library is deep.

    Shit, you talk to people who have had Steam for a few years and their biggest complaint is they've bought so many damn games they haven't gotten around to playing yet.

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  • [–] 6 points 3 weeks ago

    I believe he meant pirating games for other consoles based on the context

    But yeah, I get dope shot on Steam and GoG for $5 or less on the regular (and with GoG I get to keep the install files and do whatever I want with them)

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  • [–] 3 points 3 weeks ago (2 children)

    Real question: what are the terms of steam sales? Do you own or license?

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  • [–] 5 points 3 weeks ago

    Real answer: you really can't completely trust anyone. No doubt they could legally fuck you over somehow if they wanted to, just like everyone else does, but because they are a private, they are not forced to make line constantly go up by cannibalizing their user base.

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  • [–] 2 points 3 weeks ago (4 children)

    Honestly, I disagree. I will speak for myself, but I can stay busy, have a good time while pirating games, and keep the money for myself (perhaps spend it on something else). Sales or not, there's still the whole issue with Denuvo DRM (at least for me) and sales are not what they used to be. I have had Steam for years too and only bought a few games and Wallpaper Engine. Not everyone keeps purchasing games on Steam and never play them.

    I just think that piracy is the better option nowadays, economically (keeping money for yourself), ownership of the game(s), and not having to deal with Denuvo DRM.

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  • [–] 2 points 3 weeks ago (3 children)

    Haven't heard of Denuvo DRM in a long time. Is that still a thing? I'm running on Linux, and I think Steam is pretty devoted to as open an OS as possible.

    And piracy doesn't have Denuvo, but it sure as hell can have viruses; it's not risk-free.

    I'm not too worried. If Valve ever goes public, I'll buy a drive and download all my games from the server, but otherwise, Í trust I'll be able to download whatever I need in the future.

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  • [–] 4 points 3 weeks ago (2 children)

    Yeah, Denuvo DRM is definitely still a thing. In fact, they recently announced that they’re suing the anonymous person who is cracking their DRM. They rather sue a person or group that they don’t even know than actually getting their DRM better. Funny, isn’t it?

    I know piracy does not have Denuvo; that’s why I love piracy as well. I mentioned Denuvo DRM because people who purchase the games legally still have to deal with it. Certainly, piracy is not risk-free, but if you follow the right guides, use your common sense, and have knowledge regarding technology, the risk is very minimal.

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  • [–] 2 points 3 weeks ago

    many companies have been doing the "you just get a license but don't own the thing you purchased" thing for a long time. Sony is just currently the company that is getting the most attention for it.

    Because Sony decided to explicitly jump the gun and declare the future of video games as "digital only". Yeah, Nintendo, XBOX and even Steam have declared their digital games to be "licenses", but at least with the first two, there's still the option of physical disks/cartridges (for now. I really don't trust Nintendo not to pull something like this due to the Game-Key Card nonsense), and with Steam, AFAIK, you can easily back up the downloaded software.

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  • [–] 8 points 3 weeks ago

    PS5 emulators are making good strides of late. AnyPS5 is especially quite the flex: run PS5 games natively your Linux gaming PC. 💪

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  • [–] 1 point 2 weeks ago

    Digital doesn't have to mean losing ownership, GOG lets you download the installer files so the games are actually yours

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  • 3 comments in c/games@lemmy.world view that post
    [–] 5 points 3 weeks ago (2 children)

    Article is from Jul 14, 2026

    So why are our video games slipping out of our hands now more than ever? To understand that, we need to understand DRM.

    Ackshually, we need to understand the internet and our general preference for convenience. First, people stopped listening to their CDs and were listening to their ripped MP3 files. File sharing programs like Napster and Kazaa made acquiring new songs extremely easy and convenient. Some time later, people stopped bothering with downloading the songs and just went with listening to Spotify.

    It was similar with videogames, starting with the X360's Xbox Live Arcade. The games you bought there were digital only, some can now be considered "lost media". Yet, it was extremely convenient, you're just sitting there, you just select the game, pay and boom, done. The writing was on the wall even back then, more people with faster internet meant more digital sales.

    Regarding DRM proper, there was also the case of Capcom putting shit Enigma DRM in several games of theirs post release

    the only format those aforementioned games can currently be found in if you didn’t purchase them digitally during their available window

    Many games still live on in 🏴‍☠️ seas. Thank ye, me mateys!!

    IO Interactive shipped a physical disc [of 007 First Light] containing only the first mission, requiring players to download a hefty day one patch to actually make the game they purchased playable.

    Not the first time a company pulled that shit, either. Activision pulled the same shit in 2015 with Tony Hawk 5, the day-1 patch was larger (7.7GB) than the entire fucking game (4.6GB).

    In this current day and age, I think the ideal moment to release a physical copy is at least 6 months after the digital release, so a good amount of patches have already been released.

    An online hub filled with individual user storefronts operated by players themselves – like a digital yard sale, players could browse one another’s wares, combing through for a good deal or a brand-new gem they’ve never heard of.

    No. Just no. The first problem that will happen is NFT 2.0, "asserting digital ownership" that can be accepted anywhere and transferred to any 3rd party. The second problem is ensuring said hub doesn't devolve into another Amazon, because you can't just pop up "digitalgameyardsale.com" and tell people to sell their existing Steam or GOG games there - you need to integrate with Steam and GOG for them to validate the users and their games.

    publishers and developers could take a percentage of each sale in exchange for ensuring that ownership exchange of each digital title begins with the player handing it over and ends with the player purchasing it.

    Small publishers and devs might accept that. The big ones won't, because "why accept spare change when I can force people to buy new and profit more?"

    Another problem with this is about expired or unknown rights holders. For instance, who currently owns the rights to Crazy Drake? Or Mig Alley? This isn't as simple as finding the author of a book

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  • [–] 4 points 3 weeks ago
    An online hub filled with individual user storefronts operated by players themselves – like a digital yard sale, players could browse one another’s wares, combing through for a good deal or a brand-new gem they’ve never heard of.
    

    No. Just no. The first problem that will happen is NFT 2.0, “asserting digital ownership” that can be accepted anywhere and transferred to any 3rd party. The second problem is ensuring said hub doesn’t devolve into another Amazon, because you can’t just pop up “digitalgameyardsale.com” and tell people to sell their existing Steam or GOG games there - you need to integrate with Steam and GOG for them to validate the users and their games.

    I think the way I've put this to others is; it's cute to imagine the sorts of things people could do ad-hoc in the Geocities style, like with the old web. But anything that can be done by software-based means now must contend with the possibility: What if a Russian script kiddy with a python script does this 10,000 times a second, seeking profit.

    Very likely, the moment anyone puts up their copy of Zelda for $45, it will be immediately grabbed by a bot seeking to sell it for N-$2, where N is the price Nintendo is currently selling it for.

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  • [–] 2 points 3 weeks ago

    You can have both, convenience and DRM-free games via something like GOG installer packages. It's even relatively easy to patch them to work on modern systems. It would be best if the updates were present in the installers, but you got to start somewhere.

    You can't have that with optical discs or Nintendo style DRM'd broken SD cards.

    You don't need physical media at all. You can still buy MP3 / FLACs without being tied to a streaming provider (it's pretty universal at least with electronic music).

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