I like to get high, open blender, and just freestyle. Here are a couple of renders:






I like to get high, open blender, and just freestyle. Here are a couple of renders:






These are some of my esoterica art-projects from a few months ago, back when I was hyperfixated in tinkering with Blender to express my inner demons (actually a demoness). I pivoted from digital drawings to Blender, tinkered with it for a couple months, then I stopped doing Blender and went back to doing digital drawings but this time with a slightly better notion of depth and shading visually learned from my 3D projects. The owl is my first technically-successful sculpting, a character I sculpted then rigged (using Rigify's bird metarig) then painted a texture (including functional tapetum lucidum) and a hair particle system. She (owl) can flap her wings, blink, make a grumpier face expression typical of owls, among other poses. She was inspired on an actual Megascops kennicotti (Western Screech-owl) specimen I once saw in a Macaulay Library photography.I particularly kind of gave up on doing 3D scenes mostly due to the lack/scarcity of feedback (got enough of spending hours to days doing a scene only for the void to be the audience; same happens with my drawings, but anyways...), but also because my decade-old laptop sucks for the kind of heavy 3D scenes I end up doing, and because doing drawings (for things as complex as chimæras) feels to me slightly easier than having to mess with complex rigs (e.g. drawing a Lilith woman-owl on my smartphone's Sketchbook was easier than modifying Antonia Polygon's rig to replace human feet with owl talons; I managed to add horns, wings, vampire fangs and tapetum lucidum eyes to Antonia Polygon, tho).(Not sure if all four media will appear in this reply, as I'm posting from a Misskey-like platform to Lemmy; also I'm not sure if the animation video at the second media will play properly through Lemmy, as I encoded it without a -movflags +faststart parameter at the time)!nowhereelsetoshare@sh.itjust.works



I don't have examples but I would make a bunch of different characters, human, exploring the different hairstyles and outfits you can make. Because you can get up to some cartoony physics defying stuff
Create what you think people will look like in the future
Like in writing, or cartooning, or storyboarding for films, creating characters is helpful because you can create spin-off stories
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