More than twelve years after Hideo Kojima's legendary P.T. first terrified PlayStation 4 owners, the horror classic can now run natively on PC thanks to an impressive fan-made port that has officially reached version 1.0.1.

Developer LoreanXavier's P.T. PC Port isn't an emulator or another recreation of the game in Unreal Engine. Instead, its game logic has been rebuilt in C++, paired with a custom Vulkan renderer, while levels, models, textures, audio, scripts, and cutscenes are loaded directly from the original PS4 game files. As such, the project itself contains none of Konami's game data, and you'll need your own dumped copy of P.T. to use it.

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20 comments in c/games@lemmy.world view that post
[–] 20 points 1 month ago* (last edited 1 month ago) (5 children)

I love how this phrase out context makes absolutely no sense, and might as well be alien to 99% of the population of the world:

Resolution and frame rate are no longer tied to the PS4 hardware, while the game supports NVIDIA DLSS 4.5, AMD FSR 3.1/4.1, and Intel XeSS, alongside native-resolution DLAA and FSR Native AA. NVIDIA RTX 40 Series GPUs can also use DLSS Frame Generation, while AMD FSR 3 Frame Generation is supported on Radeon RX 5000 Series and newer GPUs.

Hell, it might as well be Chinese for over half of gamers.

EDIT: try to say it out loud, it is just gibberish and random letters. Doesn't even sound like english.

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  • [–] 2 points 1 month ago (4 children)

    Which part doesn't make sense

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  • [–] 12 points 1 month ago (3 children)

    Ok. Read that whole thing to your grandma and get back to us.

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  • [+] -9 points 1 month ago (2 children)

    My grandma isn't a gamer. I'm under the presumption that you, as someone who viewed the games community on Lemmy, and read an article about a PC port of a video game, would have a baseline understanding of the technology that video games use

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  • [–] 9 points 1 month ago (13 children)

    Looks like it's unfortunately undisclosed AI slop.

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  • [–] -3 points 1 month ago (12 children)

    How so when all assets are loaded from a copy of the game?

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  • [–] 5 points 1 month ago (11 children)

    Vibe coding to write the loader.

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  • [–] -2 points 1 month ago (10 children)

    I’m not even interested in proof. It works, doesn’t it.

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  • [–] 5 points 1 month ago (9 children)

    For now. Modifying it is going to suck, though.

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  • [–] -1 points 1 month ago (8 children)

    Did you evaluate the code yourself?

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  • [–] 3 points 1 month ago (7 children)

    Yeah, it comes back as 58.5% Sigma Five Tier code.

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  • [–] 0 points 1 month ago (6 children)
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  • [–] 1 point 1 month ago (4 children)

    Well, I wouldn't ask otherwise. Search engines aren't helpful either.

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  • [–] 1 point 1 month ago (3 children)

    Dear oh dear. Well I could try to explain the importance of Sigma Five, but that would get into calculus, so...

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  • 3 comments in c/pcgaming@lemmy.ca view that post
    [–] 3 points 1 month ago

    If you'd like to try this, you'll need the game files. They aren't included.

    Apropos nothing, if you don't want to play, going to the Internet Archive and searching for "CUSA01127" would be a bad idea, hypothetically.

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  • [–] 3 points 1 month ago (1 child)

    Unpopular opinion: PT demo wasn't really all that good in the first place.

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