A NEW HAND TOUCHES
post
Fun fact: The first Nvidia chip, the NV1, used quadrilaterals for primitives rather than triangles because it was based on and somewhat compatible with the Sega Saturn. However around the same time MS announced that DirectX would exclusively support triangle primitives and the rest was history.
Fuck the icosphere, all my homies use the UV sphere! /j I love both for different reasons
How does the right net make a sphere
You gotta manipulate the sizes of the little squares before. Otherwise it turns into a cylinder with pointy ends like I'm betting you imagine. 😊
So thats the thing ablut UV unwrapping the UV Sphere, because the lengths of the edges are allowed to be distorted, what should be closer to trapezoids making a bunch of slightly rounded slices can be distorted slightly to squares/rectangles without real significant distortion when applied to the object with the exception of the triangle fan at the very top and bottom.
If we were unwrapping this to completely minimize distortion at top priority, a UV sphere would look closer to the Polyconic Map Projection.
Rectangles are just 2 triangles if u think about it
And if you zoom really far in it's kinda circles again
but if you zoom enough you'll realize its actually squares. always has been.

Enhance.
The squares are made of circles, which are arranged in triangles.

Aren't modern screens rectangle LEDs?
I don't get it, and I'm not ashamed to admit it. Send help though
This is a popular meme template about finding y in a x factory, the original being about a cricle in a triangle factory.
The joke here is that computers usually render all 3D shapes from a bunch of triangle, so of course the sphere (which I guess only looks like a circle) is of course made of triangle because everything is.



all 28 comments