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[–] 15 points 1 month ago (1 child)

It's absolutely not a profitable side gig. Everyone and their dog can use AI to ship a game. Steam is overrun by cheap games.

Games like Minecraft and Stardew Valley were developed with a very large number of man-hours over several years.

If you want to do it as a hobby, great, but it's not going to buy you a Civic. If that's what you want, do some side work in your trade and you'll make a couple grand within a few months.

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  • [–] 9 points 1 month ago

    If you want to do it as a hobby, great, but it’s not going to buy you a Civic. If that’s what you want, do some side work in your trade and you’ll make a couple grand within a few months.

    This, but a bit more in a different direction.

    You have a resource available to you that fewer other software developers have. You have the skills, expereince, and real-time exposure to your blue collar trade. You know what problems and challenges exist in your trade, and if you improve your coding skills, you might be able to write software to address some of those. The insight you have from your day job would be very valuable.

    Keep in mind, you don't have to write the ultimate application that solves every problem perfectly. You just need to write something that makes a single problem slightly better. What kind of problems exist in your day job?

    • Scheduling for yourself or your co-workers
    • Quality checks for work completed
    • order/delivery process for materials
    • safety standards adherence reporting

    You know the problems. If you increase your coding skills, you can be someone that delivers a solution, and earn a good chunk of money doing so.

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  • [–] 5 points 1 month ago

    As a side gig to save for a used car you might be better off offering IT services to your neighbors (assuming you live somewhere residential). People often need help doing relatively simple computer tasks.

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  • Treat this like a hobby, not a job. Treating it like a job is a sure fire way to kill any interest in it, by expecting to make money off it. That stress of needing it to make a game that will sell can lead to burnout.

    Maybe you'll make a nice game that will be loved by 2 people. Or 20. Or even 100. Perhaps you'll even make that 1% game that will sell millions.

    This shouldn't be your motivation.

    Make the game you want to make. Don't try to make what you expect will be popular. Don't try to predict what the next popular genre will be. You would probably have better luck in a casino than predicting the next popular game. Just make the game you want to play.

    And then when you're done with that game, take what you learned and put that into the next game.

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  • don't go into programming today, it won't pay off

    unless you really want to, then i recommend doing it as a hobby

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  • [–] 1 point 1 month ago (1 child)

    Your expectations should be to do this as a hobby, or at best to hope to find a job in the game industry by using your work as a demo project. Imo, ymmv and all that

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