Wasn't that expected? Very different approaches and expectations. For example, I can't play Asian games. Most of them are too pied and bright visually for my taste. Plot-wise is also not good for me. Very different worlds, cultures, etc. You can't make the game that would be acclaimed by both Western and Eastern audiences.
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Need more details to really make sense of this.
There are some things in games that could be parses as annoying or core, depending on what you're looking for. Like, some people might say not being able to quick save/load is horrible, and being sent back to a checkpoint on death is bullshit. But that's fundamental to some game loops
"Friction" implies some form of challenge.
If you're just putting literal speedbumbs in my way like random NPCs who have the magical ability to stop me and engage me in dialog, that's not "friction" that just dumb.
"Inconvenience" vs. "friction"? Seems neither of them is overly fond of the mechanic. Definitely doesn't make it sound like opposites.
The friction in DD2 is exactly why I loved the game. It didn't hold the hand. You had to pay attention to the world and actually immerse yourself in it.
It made it feel as if you weren't just playing a game but were roleplaying a character.
I'm American but I'm with the Asian players on this. This isn't an arcade game trying to get my quarters; stop wasting my fucking time with pointless bullshit like high fiving my pawns without my input or having random NPCs walking the same path I am on from opening dialogue unprompted. It doesn't make the world feel more alive; it feels like you just want to pad my play time artificially.
I really hated the amount of time wasting crap like the above throughout the entire game.
Funny enough about it not being an arcade game, it sounds like you prefer arcade games, or at least their aesthetic. Lol
IDK how you got that impression 🤨
Well, you said you didn't like things filling the world or interactions. The more of that you remove the more arcadey the game is. Because arcade games don't bother with fluff like that. They have a core gameplay loop and no real frills outside of that.
I said I didn't like the forced, automatic animations and dialogue prompts. Not that the animations and dialogue themselves should be removed. Just the game taking control away from me to do something pointless or that I am not interested in doing at the moment.
Like in a better game, if an NPC ran up to you and opened dialogue without you initiating it yourself, it usually is the start of a quest. In DD2 every random pawn walking down the street will come up to you and waste your time opening dialogue to sell their services even when you already have a full party.
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