I would learn how to make pixel art, it's pretty fun! I suck at art, but I was able to make some of my own tilesets, play characters, dialogue sprites, etc.
There are plenty of guides in written, audio, and video form that you can look for!
I would learn how to make pixel art, it's pretty fun! I suck at art, but I was able to make some of my own tilesets, play characters, dialogue sprites, etc.
There are plenty of guides in written, audio, and video form that you can look for!
Find some nice human made assets on https://opengameart.org/ and maybe talk to the artist if they are willing to expand it for your needs. There is no shortcut 🤷
I agree, and my point isn't on this. Is on the fact that the tool fails, and fails hard. But the discourse online isn't on this direction, and this is what makes me wonder where is the spot.
Like you mention in the article, same with code generation. It's all garbage, just less visible as with tilesets.
I guess you could generate passable but generic looking visual novel backgrounds and characters though 🤷 Same with basic websites.
That's my point. I see people with "vibe-made" platformers, how they got that? This is what is annoying me. There is something that I'm not seeing, something that is bugging me. And reason why I wanted to discuss and talk about it. For me pure garbage, but the AI-Slop-Eater, pure bliss.
For one, you never see the top games use AI-generated art, just demos of some weirdo's slop project that doesn't actually function correctly (no play testing, maintenance, etc.)
And the main discussion around this topic is about the ethical (is it right for companies like OpenAI to scrape art without permission from artists?), moral (is it right to use this tool?), and legal (copyright is ignored by scrapers) issues. Everybody knows the things it spits out are of poor quality, but that's not why most people dislike it.
For one, you never see the top games use AI-generated art, just demos of some weirdo’s slop project that doesn’t actually function correctly (no play testing, maintenance, etc.)
This is the point touching point. If this is snake oil, why there isn't harder pushback?
If this tool is fated to be a lie, why the big corps are embracing so hard?
And the main discussion around this topic is about the ethical (is it right for companies like OpenAI to scrape art without permission from artists?), moral (is it right to use this tool?), and legal (copyright is ignored by scrapers) issues. Everybody knows the things it spits out are of poor quality, but that’s not why most people dislike it.
I've a lot to talk on this. And I've plenty of posts on the topic. To the point I've this in my mind:
[...] either we accept that copyright is gone, or we ban the usage of AI. Both can’t live under the same country’s laws.
Which again is part of the discussion, but I was focused on the asset generation instead of the legal part of it.
If this tool is fated to be a lie, why the big corps are embracing so hard?
Because it makes them a lot of money. Nvidia is making billions from the additional sales of GPUs, the memory manufacturers (Micron, Samsung, and SK Hynix) are raking in profits, etc. The bubble will become bigger and bigger until it pops. The executives will retain their earnings while we suffer a global financial crisis.
Who doesn't love a little bit of late stage capitalism.
Sadly if this is the reason, I'm just sad that the tool can't help more.
I can imagine tools like for tileset, that actually helps to make.
Or similar tool to help the creation of walking cycles and such. Tools that actually helps. Similar on how the Levenshtein distance solves the text correcting problem, but won't break you writting.
Again, if this is the reason... Just sad.
Which again is part of the discussion, but I was focused on the asset generation instead of the legal part of it.
You seem to be avoiding the ethical and moral arguments against AI. For most people, especially artists, that is their main concern with these models.
I haven't seen anyone use image generation for assets like that, usually the coding agent downloads some pack from the internet and uses that, i tried using image generation to make some basic textures and it always looked awful, is not what they focused on when developing it i guess
Pick a few gamejams on Itch.io, and take a look at their discord. If it's poular, they probably have a LFG channel where you can connect with people that do actual art and are looking for a team.
Talk with them, make a group, make a game over the weekend. Keep in touch and keep making friends like this, and you will eventually find someone who's willing to help you out with art for your game.
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