Kinda wish more developers would have the balls to make a fully realized piece of art and leave it at that. Most imitators of FromSoft do a really shit job of tying their game's difficulty to the themes of the story they're trying to tell, and just have hard difficulty for the sake of it.
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@v4ld1z I'm torn on this subject because on the one hand yeah more accessible, sure but have we experienced the same game, I'd argue no. The struggle is supposed to be real or there is no point, in my opinion. Lies of P did the right thing to leave the original difficulty as default.
I hope they retroactively patch Story Mode difficulty into everything FromSoft has ever produced, just to mess with the gooners❤️
Honestly, I'd love that. No reason not to in my books
How do the different difficulties work in Lies of P? Does it alter the boss' moveset? Less hp? Lower speed? The thing with over leveling which I dislike in the soulslike I've played is that you don't get to enjoy the fight, there is no challenge. So, I'd imagine there would have to be a careful re-balance that doesen't take away from the design of the encounter.
I think it's just a stat debuff actually, unfortunately. I would have preferred it if the movesets were also altered, but I imagine that would have been too hard to properly implement. Instead, it's just number tweaks - less damage dealt by the enemy, you deal more damage. That was fine for me, though, because I still got to experience the entire fight without any compromises but I didn't get two-shot by basically any enemy (NG++ in the DLC, before NG+ runs in the DLC have been nerfed a little).
Yes that would probably be an awful lot of work indeed. Maybe if the feature gets traction it can be done more elegantly in the future.
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