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[–] 19 points 1 year ago

Kinda wish more developers would have the balls to make a fully realized piece of art and leave it at that. Most imitators of FromSoft do a really shit job of tying their game's difficulty to the themes of the story they're trying to tell, and just have hard difficulty for the sake of it.

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  • [–] 2 points 1 year ago (2 children)

    @v4ld1z I'm torn on this subject because on the one hand yeah more accessible, sure but have we experienced the same game, I'd argue no. The struggle is supposed to be real or there is no point, in my opinion. Lies of P did the right thing to leave the original difficulty as default.

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  • [–] [S] 1 point 1 year ago (1 child)

    Yea we have, absolutely. It's not about the arbitrary difficulty of the game, it's about the experience of the game: the world, the atmosphere, the story. If all there is to a soulslike is its difficulty, maybe there's something missing in the game in the first place.

    Plus, what's difficult to you could be insurmountable to others and vice versa. Someone might be very comfortable playing on Legendary Stalker - like I have been most of the time over several playthroughs, before difficulty settings were added, for example. For others, the difficulty of the game makes it outright unplayable. They might not have the time to put into the game, their motorics might not be up to speed compared to your "veteran" player, they just might not have the patience - it doesn't matter in the end. Giving them the option of lowering the stakes to have the opportunity of experiencing the same thing everyone else does, to partake in communion, to exchange thoughts on the game and world, play the game at all, is the right step in the direction of accessibility. The more get to experience the game, the better. Who cares what difficulty you've played it on?

    Sure, I'll entertain the thought that not all difficulty options are created equal and I'd definitely prefer it if there were more to it than just tweaking numbers. But it's a good first step and a good enough step that more folks get to play the game. If more studios adopt this philosophy to difficulty and more players become acceptant of it, perhaps there will be other avenues of setting difficulty in soulslikes.

    Is my experience less valid than yours because I've played the majority of the Lies of P DLC on Awakened Puppet? If that were the case, that'd be a very narrow-minded point of view in my books.

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  • [–] 1 point 1 year ago

    @v4ld1z So people have been whining since time immemorial about the difficulty in Souls games and FROM have on multiple occasions gone out and tweaked things here and there, most recently Elden Ring DLC. Did that stop people complaining? No? Then surely adding difficulty settings will though, right, right? I don't think it matters in the end, they can tweak all they want and people are still going to complain. Use the "easy-mode" the game gives you instead if you want.pcgamer.com/games/action/despi

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  • [–] 4 points 1 year ago (5 children)

    I hope they retroactively patch Story Mode difficulty into everything FromSoft has ever produced, just to mess with the gooners❤️

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  • [–] [S] 6 points 1 year ago (4 children)

    Honestly, I'd love that. No reason not to in my books

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  • [–] 4 points 1 year ago (3 children)

    How do the different difficulties work in Lies of P? Does it alter the boss' moveset? Less hp? Lower speed? The thing with over leveling which I dislike in the soulslike I've played is that you don't get to enjoy the fight, there is no challenge. So, I'd imagine there would have to be a careful re-balance that doesen't take away from the design of the encounter.

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  • [–] [S] 3 points 1 year ago (2 children)

    I think it's just a stat debuff actually, unfortunately. I would have preferred it if the movesets were also altered, but I imagine that would have been too hard to properly implement. Instead, it's just number tweaks - less damage dealt by the enemy, you deal more damage. That was fine for me, though, because I still got to experience the entire fight without any compromises but I didn't get two-shot by basically any enemy (NG++ in the DLC, before NG+ runs in the DLC have been nerfed a little).

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