Meanwhile we're still 10 years out from an announcement for a fallout sequel.
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They consider Quake a "key franchise"?
Could have fooled me. Why aren't we getting Quake games then?
because bethesda can only release 1 game every 10 years, apparently, and starfield took up the last slot?
I don't really think it should tbh. The multiplayer Quake crowd will never like anything that doesn't play exactly like Q3A, and I don't see what a new single player Quake could do that Doom couldn't.
They had a hero shooter, Quake Champions, come out in 2022
Quake is an odd inclusion, right? I mean, I liked Quake Champions, but that released like eight years ago?
Fingers crossed that they go back to its roots. The atmosphere in the original was phenomenal and made such a great successor to the Doom franchise. While the latter has been resurrected quite well, we could hope for a similar treatment for Quake.
i never got into quake.. but has there even been a quake game in the past decade?
it does seem a weird thing to focus on, but then again its a big name and valuable property.. so I can see microsoft having bethesda shit out some quake titles.
Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey "pew pew aliens" title.
They'll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.
that sucks. I've had experience with games doing that before.. like H1Z1, which no longer exists. Started as a zombie survival game, ended up being a pubg clone.
Ha, you're exactly right about H1Z1.
Had such promise as a DayZ alternative, since it popped up right around the time DayZ started to suffer from a terminal case of KoS, and the fact that they said that firearms would be very rare and that most weapons would be makeshift or non-firearm based like bows and shit.
You know, deliberate, slow weapons that could encourage player interaction vs having a DMR and shooting fresh coastal spawns from a radio tower or something from 1km out.
Quake got warped into the first arena battle franchise, completely losing sight of its origins.
Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I'm not sure that it's reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.
For me, at least 30% of the Quake appeal was the Nine Inch Nails soundtrack. It hit hard.
As a kid, Quake 2 was the only game which ever made me stop and be like "ok that's enough computer for today." I have no idea if it holds up, but it was very intense compared to the other shooters of the day.
this is being posted everywhere today. starfield was dead a year ago, 2 years ago, and 3 years ago as well. wonder if itll be dead next year and then the year after that too
Brother if you cant tell the difference between community sentiment a year ago, and an official announcement now, then theres no help for you.
Think they're going to fire Todd?
At least we got Fallout London.
Yeah, but, meh.. Its okay, but I think its a bit overhyped.
but maybe i'm a bit jaded after having to restart my game over half a dozen times because of game breaking bugs.
granted the latest version did clear up a lot of the issues, so i gotta give it that
I had my fun with Starfield. May even play it more in the future. I couldn't care less if ever gets a sequel though.
It simply doesn't have the franchise sauce that Fallout and ES have.

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