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[–] 8 points 1 year ago (2 children)

It's not only nostalgia. Arbitrary limitations drive creativity. Previously the limitations were imposed by the hardware. Today the designer can choose their own limitations.

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  • [–] 6 points 1 year ago

    this is evident when looking at modern pixel art games. something like Celeste could never run on an SNES or Genesis.

    even Shovel Knight, which is made specifically to mimic NES games, ignores some limitations of the NES

    I wonder how low-poly art styles will evolve with time? even modern pixel art is quite different from the pixel art of the 2010s

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