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[+] 11 points 1 year ago* (last edited 1 year ago) (5 children)
  • [–] 2 points 1 year ago

    Some people love the pop and hiss of records.

    Some people love the 'warm' but inaccurate sound of tube amplifiers

    People loved polaroid photos too. They were an objectively 'bad' media even when first introduced. But they were instant and through the miscellanea they captured, eventually a polaroid aesthetic appeared, something people want - where originally they cared about the instant photo part.

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  • [–] 1 point 1 year ago (2 children)

    There are some things that are still weird to bring back. Like in comparison with pixel art: pixel art was a limitation but also a medium and the best art was created by masterfully utilizing it to its limits, but the PS1-style polygon z-fighting and weird texture warping were not seen as a medium, I can’t really think of a game that would utilize them for any artistic purpose, the most masterful use for them was to make them as invisible to end users as possible, and the whole art was in getting them to a minimum.

    Introducing them purposefully and setting them center-stage feels weird, like building a new car out of rusty parts and making sure the seats properly smell of old farts. It is an aesthetic, for sure, but not an attractive one.

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  • [–] 2 points 1 year ago

    Well said. I don't think people genuinely understand the technical difficulties this problem posed and how it only produced negatives- it's like having a serious movie scene and then the main character randomly has chihuahua legs because of perspective warping. When it happens during gameplay it can be confusing, too. There's no charm at all and it's not the fun kind of jank like with physics ragdolls.

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