In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

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[–] 2 points 21 hours ago (2 children)

Nah. If Sony and Xbox could release more weaker consoles, that would be great. Maybe we can force publishers and developers to actually fucking optimise their games again.

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  • [–] 8 points 21 hours ago (1 child)

    The kind of optimization to make things run on the S aren't really the optimizations you want to see. The main problems the S has are not enough memory and just slightly not enough compute. Couple that with the feature parity requirements from Microsoft, and it just means lower-res textures and meshes, and that any higher-end render features get cut outright, rather than shifted to a "high-end" option.

    Weirdly, pushing for a "120 fps" mode leads to more meaningful optimization.

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  • [–] 3 points 21 hours ago*

    The S is still powerful hardware. Games are not suddenly that demanding, they are just made quicker and with less care for performance because the hardware is so powerful that it will take care of it.

    I agree forcing developers to aim for 120fps also has the same effect, but an overall requirement to make games run better from the get go is good for mid to low end PCs too.

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