I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

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[–] 13 points 1 year ago (5 children)

I believe it's possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

There are sections you can't do alone, so you might need to be proactive about neutralising enemies before your companion does.

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  • [–] 4 points 1 year ago (1 child)

    I see you subscribe to the Wolfwood school of pacifism: "I didn't kill anyone!"

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  • [–] 7 points 1 year ago

    Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

    If you really want to ease your conscience, I don't think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

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  • [–] 3 points 1 year ago (2 children)

    Yeah there is one section in the DLC that you have to work extra hard to avoid useless killing...

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