▲ 457 ▼ Steam Wants Devs to Play Their Games For At Least 5 Minutes First (www.techpowerup.com) submitted 6 days ago by ryper@lemmy.ca to c/pcgaming@lemmy.ca 78 comments fedilink hide all child comments Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.
[–] begrudgedcarfolk@sh.itjust.works 44 points 6 days ago (10 children) Five minutes seem unreasonably paltry. permalink fedilink source parent hideshow 10 child comments replies: [–] zikzak025@lemmy.world 36 points 6 days ago (6 children) For real. If it were me, I'd probably be swinging the pendulum too far in the other direction, but I'd prefer that the developers clear the whole game to make sure the whole thing works. Submit enough gameplay data to prove that every achievement is unlockable. permalink fedilink source parent hideshow 6 child comments replies: [–] Blaster_M@lemmy.world 14 points 6 days ago The Stanley Parable devs be like permalink fedilink source parent [–] Bugamn@lemmy.zip 10 points 6 days ago (2 children) Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed. permalink fedilink source parent hideshow 2 child comments replies: [–] zikzak025@lemmy.world 13 points 5 days ago (1 child) I said what I said. Every. Achievement. (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can't be met) permalink fedilink source parent hideshow 1 child comment replies: [–] SlurpingPus@lemmy.world 1 point 5 days ago Assetto Corsa has something like 700 achievements, because a lot of them are just ‘finish on the podium with this car on this track’. permalink fedilink source parent [–] begrudgedcarfolk@sh.itjust.works 5 points 6 days ago That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don't really care about it because it's not a money maker. I miss the days of old when a game would launch mostly bug free (with a few minor exceptions). permalink fedilink source parent [–] CileTheSane@lemmy.ca 2 points 5 days ago That would just encourage hidden convoluted cheat codes that the devs you use to clear the checks. permalink fedilink source parent [–] cheat700000007@lemmy.world 4 points 6 days ago* Just getting people to boot the damn build can be like pulling teeth permalink fedilink source parent [–] kuberoot@discuss.tchncs.de 1 point 5 days ago I'd hope it's on every update (from the screenshot in article seems like last 7 days also works), so they can't expect the devs to do long testing on small bugfixes. But also devs will probably do most of the testing outside of steam. permalink fedilink source parent [–] joelfromaus@aussie.zone 1 point 5 days ago* (last edited 4 days ago) I think it’s too harsh. The rule should be “devs should be aware of their slop game.” That’ll get ‘em. /s Edit: Downvoted for a comment making fun of Steam going too easy on sloppers flooding the indie scene… For the “sarcasm doesn’t need a /s” crowd; sometimes even the /s isn’t enough. permalink fedilink source parent
[–] zikzak025@lemmy.world 36 points 6 days ago (6 children) For real. If it were me, I'd probably be swinging the pendulum too far in the other direction, but I'd prefer that the developers clear the whole game to make sure the whole thing works. Submit enough gameplay data to prove that every achievement is unlockable. permalink fedilink source parent hideshow 6 child comments replies: [–] Blaster_M@lemmy.world 14 points 6 days ago The Stanley Parable devs be like permalink fedilink source parent [–] Bugamn@lemmy.zip 10 points 6 days ago (2 children) Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed. permalink fedilink source parent hideshow 2 child comments replies: [–] zikzak025@lemmy.world 13 points 5 days ago (1 child) I said what I said. Every. Achievement. (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can't be met) permalink fedilink source parent hideshow 1 child comment replies: [–] SlurpingPus@lemmy.world 1 point 5 days ago Assetto Corsa has something like 700 achievements, because a lot of them are just ‘finish on the podium with this car on this track’. permalink fedilink source parent [–] begrudgedcarfolk@sh.itjust.works 5 points 6 days ago That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don't really care about it because it's not a money maker. I miss the days of old when a game would launch mostly bug free (with a few minor exceptions). permalink fedilink source parent [–] CileTheSane@lemmy.ca 2 points 5 days ago That would just encourage hidden convoluted cheat codes that the devs you use to clear the checks. permalink fedilink source parent
[–] Blaster_M@lemmy.world 14 points 6 days ago The Stanley Parable devs be like permalink fedilink source parent
[–] Bugamn@lemmy.zip 10 points 6 days ago (2 children) Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed. permalink fedilink source parent hideshow 2 child comments replies: [–] zikzak025@lemmy.world 13 points 5 days ago (1 child) I said what I said. Every. Achievement. (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can't be met) permalink fedilink source parent hideshow 1 child comment replies: [–] SlurpingPus@lemmy.world 1 point 5 days ago Assetto Corsa has something like 700 achievements, because a lot of them are just ‘finish on the podium with this car on this track’. permalink fedilink source parent
[–] zikzak025@lemmy.world 13 points 5 days ago (1 child) I said what I said. Every. Achievement. (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can't be met) permalink fedilink source parent hideshow 1 child comment replies: [–] SlurpingPus@lemmy.world 1 point 5 days ago Assetto Corsa has something like 700 achievements, because a lot of them are just ‘finish on the podium with this car on this track’. permalink fedilink source parent
[–] SlurpingPus@lemmy.world 1 point 5 days ago Assetto Corsa has something like 700 achievements, because a lot of them are just ‘finish on the podium with this car on this track’. permalink fedilink source parent
[–] begrudgedcarfolk@sh.itjust.works 5 points 6 days ago That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don't really care about it because it's not a money maker. I miss the days of old when a game would launch mostly bug free (with a few minor exceptions). permalink fedilink source parent
[–] CileTheSane@lemmy.ca 2 points 5 days ago That would just encourage hidden convoluted cheat codes that the devs you use to clear the checks. permalink fedilink source parent
[–] cheat700000007@lemmy.world 4 points 6 days ago* Just getting people to boot the damn build can be like pulling teeth permalink fedilink source parent
[–] kuberoot@discuss.tchncs.de 1 point 5 days ago I'd hope it's on every update (from the screenshot in article seems like last 7 days also works), so they can't expect the devs to do long testing on small bugfixes. But also devs will probably do most of the testing outside of steam. permalink fedilink source parent
[–] joelfromaus@aussie.zone 1 point 5 days ago* (last edited 4 days ago) I think it’s too harsh. The rule should be “devs should be aware of their slop game.” That’ll get ‘em. /s Edit: Downvoted for a comment making fun of Steam going too easy on sloppers flooding the indie scene… For the “sarcasm doesn’t need a /s” crowd; sometimes even the /s isn’t enough. permalink fedilink source parent