- Levels 7-15 are filled with griefers
- There are no viable builds for levels 12-17, everything is awkward and unbalanced
- You're assigned a team when you spawn, but you don't even know the teams exist until level 12 or so, and once you learn what team you're on, you can't change teams
- You're forced to play on hardcore mode and you're only allowed one playthrough [disputed]
- There's no pause, and if you logout it's game over
- Game balance is shitty: P2W players exploit the rest, some players spawn with permabuffs in place, others spawn with permanerfs
- Nobody can see any other player's HP or buffs, so a player playing on ezmode can pretend they're just good at the game
- No official documentation, although certain clans claim they have the official documentation, these clans are frequently at war over whose documentation is correct
- Released 10 billion years ago, no updates since, no way to contact the devs
- Multiplayer only
- Player housing exists, but is absurdly expensive and requires constant grinding to maintain
- Cooking minigame can be fun, but you have to play it all the time, and it's expensive to skip it. It's also attached to a clean-up minigame which sucks.
- Most food in the game has long-term debuffs that are hard to clear
- You have to juggle all these meters: health, thirst, hunger, temperature, horniness, sleep, boredom, anxiety, etc. but the devs didn't simply put them on a HUD, instead there are these frequently buggy out-of-band hints.
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