Today’s game is Divinity Original Sin. I’ve had this in my library for a while and decided to try it while I wait for my BG3 Group to get back together. I’ve heard it’s similar so I wanted to try it.

My first thoughts are I don’t really care for the male character design. This is definitely a personal thing, but I’ve never been a fan of the big broad male design. I will say though it gave me the urge to play Darksiders and I have that downloading now.

Besides that though I like it. I know it’s a lot more than this, but it feels like a very “diet” Baldur’s Gate 3. Mechanically I felt like I could easily flow between how the game’s work.

Anyways, When I got to the port city I pissed off this guy who’s boat was on fire by spraying it with water. He got pissed and threatened to call the guards. After though he thanked me. I have to assume the game bugged out. Besides that, I liked the aspect of the world capable of being interacted with like that.

I found this talking Clam too which I thought was funny. That’s kind of all. I think it’s a reference but I’m not sure to what.

I ended off the day by up breaking into a house I found and climbing into the basement. There’s a whole ass dungeon in here. I crawled my way through the floors and found my way in this cave. I saw an enemy down there though and decided that’s a later thing because I’m not sure I’m near the end.

Overall I’m liking it. I’m not sure it’s the “next” game I’m going to pick up though. Especially because I found out it’s like 60 Hours to complete. I might set this down and come back later because that’s not a level of dedication I expected.

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[–] 1 point 2 weeks ago

I should probably have added the context that I haven't yet played DOS1, so I can't say how it compares to the CC effects from that. I do agree it was a scaling issue, the damage scaled too quickly relative to the armor and the armor restoring abilities scaled awfully and required taking a lot of points into earth or water magic (there was shields up for shielded characters, but it had something like a 3+ turn cooldown I think).

The environmental effects were cool, but somehow it always ended up being cursed fire and blood clouds, and there was never much use for blessing surfaces given how many enemies could curse it just by walking on it.

The crafting had some neat points, especially early on, but it was often a lot of trouble and I didn't really engage much with it after fort joy except for runes and hybrid skill crafting

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