On the "ding D&D" front...
I don't really like TTRPGs, though I've enjoyed playing CRPGs based on TTRPG systems, and one improvement that I liked about a number of systems
like Fallout's GURPS-inspired system
is that each stat point feels a lot more meaningful.
I mean, in theory, having each stat point have a small impact should mean that there's just more precision permitted for by the system. But in practice, I like having a character change feel meaningful, change how I play. Slightly tweaking a tiny number a hair up just doesn't have the same appeal to me, even if doing it repeatedly does eventually have a meaningful cumulative effect.