▲ 501 ▼ The people have spoken: Motion blur is the worst (www.pcgamer.com) submitted 1 month ago by inclementimmigrant@lemmy.world to c/pcgaming@lemmy.ca 158 comments fedilink hide all child comments Just a little amusing and not that surprising.
[–] FishFace@piefed.social 6 points 1 month ago (3 children) Oof I think I'd rate chromatic aberration worse ya know permalink fedilink source hideshow 3 child comments replies: [–] Kolanaki@pawb.social 18 points 1 month ago (2 children) I hate any effect that treats the character's eyes like cameras unless they are actually meant to be cameras (like in a cyberpunk game or a game where you're always watching security camera footage). permalink fedilink source parent hideshow 2 child comments replies: [–] verdigris@lemmy.ml 4 points 1 month ago (1 child) Even then, chromatic aberration is only an artifact in bad lenses. It's been a solved issue for decades. It only makes sense to use if you're modeling a damaged camera. It can also be effective when used intentionally for psychic attacks/shock/etc. but most games just turn it on at the edges of the screen for no reason. permalink fedilink source parent hideshow 1 child comment replies: [–] Kolanaki@pawb.social 1 point 1 month ago The first game I ever saw that used the technique (or, at least had an option for it) was Outlast and it was pretty much just for the LCD screen effect of the camera you used, and that looked pretty close to what an older camcorder looked like, but yeah; the general vignetting most games use it for is why I turn it off. I hate vignettes that don't convey info, and even the ones that do can be pretty intense and just make it harder to see instead of just telling you you're hurt or cold or on fire. permalink fedilink source parent
[–] Kolanaki@pawb.social 18 points 1 month ago (2 children) I hate any effect that treats the character's eyes like cameras unless they are actually meant to be cameras (like in a cyberpunk game or a game where you're always watching security camera footage). permalink fedilink source parent hideshow 2 child comments replies: [–] verdigris@lemmy.ml 4 points 1 month ago (1 child) Even then, chromatic aberration is only an artifact in bad lenses. It's been a solved issue for decades. It only makes sense to use if you're modeling a damaged camera. It can also be effective when used intentionally for psychic attacks/shock/etc. but most games just turn it on at the edges of the screen for no reason. permalink fedilink source parent hideshow 1 child comment replies: [–] Kolanaki@pawb.social 1 point 1 month ago The first game I ever saw that used the technique (or, at least had an option for it) was Outlast and it was pretty much just for the LCD screen effect of the camera you used, and that looked pretty close to what an older camcorder looked like, but yeah; the general vignetting most games use it for is why I turn it off. I hate vignettes that don't convey info, and even the ones that do can be pretty intense and just make it harder to see instead of just telling you you're hurt or cold or on fire. permalink fedilink source parent
[–] verdigris@lemmy.ml 4 points 1 month ago (1 child) Even then, chromatic aberration is only an artifact in bad lenses. It's been a solved issue for decades. It only makes sense to use if you're modeling a damaged camera. It can also be effective when used intentionally for psychic attacks/shock/etc. but most games just turn it on at the edges of the screen for no reason. permalink fedilink source parent hideshow 1 child comment replies: [–] Kolanaki@pawb.social 1 point 1 month ago The first game I ever saw that used the technique (or, at least had an option for it) was Outlast and it was pretty much just for the LCD screen effect of the camera you used, and that looked pretty close to what an older camcorder looked like, but yeah; the general vignetting most games use it for is why I turn it off. I hate vignettes that don't convey info, and even the ones that do can be pretty intense and just make it harder to see instead of just telling you you're hurt or cold or on fire. permalink fedilink source parent
[–] Kolanaki@pawb.social 1 point 1 month ago The first game I ever saw that used the technique (or, at least had an option for it) was Outlast and it was pretty much just for the LCD screen effect of the camera you used, and that looked pretty close to what an older camcorder looked like, but yeah; the general vignetting most games use it for is why I turn it off. I hate vignettes that don't convey info, and even the ones that do can be pretty intense and just make it harder to see instead of just telling you you're hurt or cold or on fire. permalink fedilink source parent