The group responsible is "Collective Shout", the same org has targeted Steam before.

There are calls on social media now to contact Mastercard, Visa and co. and file complaints.

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[–] 27 points 1 year ago* (6 children)

I feel like there is nuance that is really getting lost on some people and that is the way that people engage with these games. Let me try to explain: I like playing NSFW games - even with tags like Rape, Corruption or the occasional Incest. Without trying to go into too much detail, it's simply erotic to me in the correct context.

Now, do I know that these topics are incredibly taboo and/or offensive in real life? Yes, of course. I keep these things private and never put them out in real life. I would rather noone knows about what I do privately in my own time at my own PC. The way I see it, I simply paid an artist to draw something erotic and write a good story and/or program some gameplay attached to it. And once I stop engaging with the videogame, I also do not have any desire to recreate anything in real life. The same way that I don't go around killing people after playing GTA, I also don't go around assaulting women because I played a videogame where these things happen.

And that's exactly what worries me - the people pushing this narrative, genuinely think I would want to start reenacting something I've seen in a videogame happen. That is complete nonsense.

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  • [–] -1 points 1 year ago

    The same way that I don’t go around killing people after playing GTA, I also don’t go around assaulting women because I played a videogame where these things happen.

    Right. That's fair and I'll believe it.

    Do you generally think there is any limit at all, in any type of media that crosses lines and shouldn't exist? Think "liveleak" stuff from when that was around.

    Or do you consider this game topic just not crossing that line?

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  • [+] -17 points 1 year ago* (4 children)
  • [–] 24 points 1 year ago (2 children)

    Jesus Christ we can't be back to this old chestnut.

    We cannot, and do not, standardize society's guard rails around the most extreme edge cases.

    Leave it back with Jack Thompson in the late 90s-early 00s where it belongs. The horse has already been jellied by repeated blunt force trauma more than a decade ago. You're just punching a horse shaped divot into the dirt at this point.

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  • [+] -13 points 1 year ago* (1 child)
  • [–] 7 points 1 year ago

    This restated question is not the problem directly.

    The problem is the entire discussion/concept of "exposure to a dangerous idea in a pretend context maybe might maybe make someone more likely to emulate it in reality" when there has been little to no evidence found supporting that concept. Additionally the non-proportional amount of concern given to videogames in relationship to this concept as compared to literally any other form of media.

    If there was even one iota of connection between "exposure to horrible things in media" (or even "pretending to do horrible things in a pretend context") and "doing horrible things in real life", the world would already look considerably different than it does. Militaries would be using these games as "exposure therapy" for soldiers. We'd be seeing crime rates of all sorts shifting in accordance with the media industries. There would already be measurable impacts after the decades of these things existing.

    And more so than any of that: This discussion has literally been happening for longer than any of us here have been alive. I'm tired of having it.

    Please stop letting the vague idea of "but it might help" override the logic of "but there's no evidence to support that except a vague gut feeling".

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