I know the game obviously has had its issues and all that, from the cheaters to figuring out exactly what the game needs content cadence wise.

But this trend of calling a game that sold 16 million units, so $500 mil, on a budget of $75 mil is wild.

I get that 30,000 steam players per day isn't the 300,000 from launch, but it's damn good and still likely more than embark expected.

What exactly is our measurement for success?

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[–] [S] 1 point 1 month ago

Yea I'm just stunned.

It feels like living in a different reality

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