I know the game obviously has had its issues and all that, from the cheaters to figuring out exactly what the game needs content cadence wise.

But this trend of calling a game that sold 16 million units, so $500 mil, on a budget of $75 mil is wild.

I get that 30,000 steam players per day isn't the 300,000 from launch, but it's damn good and still likely more than embark expected.

What exactly is our measurement for success?

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Hey everyone.

This is an impromptu rant I made about wtf are we even talking about with success these days.

I was just browsing videos when I came acrossed a video from inside gaming.

I was kinda stunned by how badly the video was made, and how many points were either wrong, or just straight up insane.

Arc Raiders made at least $500,000,000 on a budget of $75 million. That's a wild success anywhere in the world, but since it wasnt an inginite CS2 level success it's called a failure multiple times.

How are we even measuring success anymore?