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[–] 14 points 1 month ago (7 children)

Im convinced most games today have basically impossible difficulties that allow for a win through RNG.

I'll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I'll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.

Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.

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  • [–] 6 points 1 month ago (1 child)

    If i will ever make a game, i will add an "impossible" difficulty level. Literally impossible, like hard-coded to be unbeatable.

    It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.

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  • [–] 2 points 1 month ago

    I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.

    All I’d do is demonstrate the developer has beaten it, but offer no other hints.

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  • [–] 3 points 1 month ago (3 children)

    Halo Infinite had balance issues all over the place. Grunts and Jackals able to snipe you a mile away with plasma pistols, Brutes that just wouldn't go down. It was just across the board badly tuned

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  • [–] 6 points 1 month ago (2 children)

    Brother you can't say jackals had a balancing issue and complain about them being able to snipe you from a mile away unless you're young enough that you didn't play halo 2 on console.

    That's who they are. That's what they do!

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  • [–] 6 points 1 month ago (1 child)

    Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now

    Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn't one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.

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