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[–] 6 points 1 month ago (1 child)

If i will ever make a game, i will add an "impossible" difficulty level. Literally impossible, like hard-coded to be unbeatable.

It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.

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  • [–] 2 points 1 month ago

    I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.

    All I’d do is demonstrate the developer has beaten it, but offer no other hints.

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