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[–] 13 points 1 month ago (7 children)

Usually, I'd assume that the act of killing them would destroy the desired object in most encounters. But that's just my personal headcanon.

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  • [–] 11 points 1 month ago (6 children)

    I did the same kind of justification, but it's a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.

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