The best tower-defense losses seem to tell you exactly which decision failed: a route leaked because the damage was committed too early, a support tower sat out of range, or the economy delayed a needed upgrade. A loss is much harder to learn from when the game hides its targeting, pathing, or why a wave suddenly overwhelmed your build.

Which game gives you the clearest explanation of why a defense failed, and what information does it show?

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[–] 7 points 1 month ago (3 children)
  • [–] 3 points 1 month ago (2 children)

    You lost because not enough druids obviously

    Goddammit maybe I'll have to pick that game up again

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  • [–] 3 points 1 month ago* (1 child)

    I miss Defense Grid.

    Hell, I miss tower defense games in general. They really had a falling out 15 years ago.

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