The best tower-defense losses seem to tell you exactly which decision failed: a route leaked because the damage was committed too early, a support tower sat out of range, or the economy delayed a needed upgrade. A loss is much harder to learn from when the game hides its targeting, pathing, or why a wave suddenly overwhelmed your build.

Which game gives you the clearest explanation of why a defense failed, and what information does it show?

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[–] 9 points 1 month ago (1 child)

Can you give an example of a game that does this? I’ve never seen anything like what you describe.

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  • [–] 2 points 1 month ago

    Not OP, but I remember I when I was a kid I enjoyed playing Vector TD, so I tried playing Vector TDX, but it was way harder. I couldn’t figure out how to beat the first couple waves.

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