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[–] 4 points 1 month ago (2 children)

I've noticed it's a good method for Japanese writing. They acclimate you to silly, bashful moments, so that when the writing flexes over to the serious side, it's a big contrast. Yakuza does a lot of that too.

Comparatively, sometimes when I try series like The Last of Us, or even Nier Automata, I sometimes have a hard time buying into the emotions because it's been solely despair for a lot of the runtime.

That said, as I've gotten used to my own creative writing, I see Sky as having tremendous up-moments that give characters some really star moments, but also quite a lot of narmy, amateurish teenage writing especially with the fights, so it gets to be hit and miss.

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  • [–] 2 points 1 month ago* (1 child)

    To be clear, I'm fine with the wholesomeness, it was what I was in the mood for. I was more referring to the difficulty having crazy spikes, especially in the beginning. You'd expect a game like this to trend easy-ish. Never thought a cute catlike furball intro boss that is eating a farmer's crops would be a near insurmountable wall.

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  • [–] 2 points 1 month ago

    Funny enough, even after playing the original, I felt that point was a difficulty spike too - and it encouraged me to write a guide that helps people figure out their strategy.

    https://steamcommunity.com/sharedfiles/filedetails/?id=3572418853

    Might be worth a look to cover some basics. In spite of Japanese trends, the game isn’t actually that grind-heavy, and the series has a lot of fans that play on max difficulty, Nightmare, for pure challenge.

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