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[–] 6 points 2 months ago (2 children)

I'm a dev for a big multiplatform game, our team use a mix of pc and console builds during development, I think our art teams are exclusively testing the build on consoles. As someone else said, console devkits exist, they're a very good isolated environment with the target hardware and dedicated tooling so they're extremely helpful.

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  • [–] 8 points 2 months ago (1 child)

    Obviously you want to test on the target hardware, but you don't exclusively test on it. You'll be using a PC build throughout the development, whether your target is playstation or a phone.

    I'm not saying they don't have a console build at all, I'm saying the PC build existing is not at all surprising.

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