Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated

In the 1980s, Nintendo didn't release the original Super Mario Bros. 2 outside Japan because "the game was too difficult for western audiences" - to which Working Designs states "...and I took that personally"
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[–] 2 points 3 months ago

What has that to do with difficulty in video games?

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