Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated

In the 1980s, Nintendo didn't release the original Super Mario Bros. 2 outside Japan because "the game was too difficult for western audiences" - to which Working Designs states "...and I took that personally"
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[–] 5 points 3 months ago (2 children)

Man, I would be insulted, too. They wrote that game in assembly, and that language was actually created in the US.

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