I think you're conflating a few things of what I said here. I know what SKG is asking for, and I'm not suggesting they change it.
What I personally want is a game that survives offline today, tomorrow, and indefinitely, for the reasons I've stated.
And I think that regardless of whether or not anything changes legislatively, it's such a losing bet to design your infrastructure for online matchmaking only, since most populations drop off extremely quickly, that you end up with costly retrofits like this in a best-case scenario after that point, so you may as well prepare for low population instead. This game, for instance, went from thousands of concurrent players to hundreds in just two months. It's not an absurd demand to get a game built for offline play. They still make those. No one is forcing me to buy a game that isn't built that way, but it's really fucking hard to know which is which sometimes, even when doing research. The only thing that necessitates a central server that only the company controls, even for an MMO, is the business model, and them not wanting you to remove opportunities for them to sell you subscriptions and microtransactions. Nothing needs one, especially when the odds are your game will end up with low pop in no time at all.