If you've got a manifold mesh for the object you want, you could make a mould by getting a cube that contained it, using a boolean modifier to subtract the mesh from the cube, then adding one or more cylinders for pour holes at the high point(s) of the mesh and subtracting those, too. If you only need one of the object, so don't need to reuse the mould, you can stop there and print it, then once you've cast it and let the silicone cure, just hit it with a hammer until the mould smashes and the silicone will probably be fine and pull out in one un-scarred piece.
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