It just kinda makes no sense to me. How can you improve the framerate by predicting how the next frame should be rendered while reducing the overhead and not increasing it more than what it already takes to render the scene normally? Like even the simplistic concept of it sounds like pure magic. And yet... It's real.

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[–] 7 points 6 months ago

Yeah devs apparently saw it didn't use internal engine data much at all

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