Peter Molyneux, Google DeepMind's Richard Evans, and more on the making and legacy of Black & White as it turns 25.

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[–] 6 points 6 months ago

In B&W you played a god essentially, and you'd have a sort of pet. Not your avatar, but something independent that you had to sort of slightly motivate to do things.

It probably had some "AI" in it and the author is now trying to assert his ideas led to AI, despite him probably copying as much for his code as any coder today.

I genuinely don't know I can't be arsed to open it but I'm guessing something something those lines. Someone will come along and tell me how wrong I was.

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