Anyone who had an N64 will have a soft spot for Pilotwings 64. I can remember looking at the box for my console (which I put back in the box every time after using it for the first couple of weeks and kept out by the TV like a trophy), and seeing the images for Pilotwings 64 on the box. It was an amazing launch title and showed us all just what the N64 could do, bringing us into the 3D era alongside Super Mario 64.

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[–] 5 points 6 months ago* (last edited 6 months ago)

Decompilation is just that - this code hasn’t been ported to new libraries or platforms yet. This means it targets N64 and is still designed within boundaries of that platform.

In terms of performance it’s hard to tell how optimised decompiled code is unless you can compare it with the original using the same compiler Nintendo did. Compilers these days create much more optimised machine code than they did in the 90s so you’d likely get significant boost from compiler alone.

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