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[+] -24 points 1 year ago (12 children)

I don’t see what the problem is with using AI for translations. if the translations are good enough and cheap enough, they should be used. If they’re not good enough, another business can offer better translations as a differentiator.

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  • [–] 49 points 1 year ago (3 children)

    Translating art is still art. It requires cultural knowledge and contextual understanding to be done well, and no soulless bot can do that.

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  • [–] 9 points 1 year ago

    A good human translator is always the best solution.

    But if the choice would be between crappy google translate or a LLM I would take the LLM translation.

    There's no excuse for a big studio, they should hire translators. But for indie creators without a budget it can be the best way to get their creation to more people.

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  • [–] 19 points 1 year ago

    The issue is that they're almost certainly going to be cheap, and therefore companies are going to use them even if they're complete dogshit.

    But I think the bigger issue is saying "no ai" and then... using AI.

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  • [–] 15 points 1 year ago

    If you need translation for just getting facts and information for say math equation and its annotation translated, there's little margin in variety, what you need is database - that's mostly fine.

    Pieces need translation are usually not like that. They have cultural context, pun, wordplay in rhymes, structural parallel, underlying tone, a lot of things only work in the language originally written. Translation is always a (nearly impossible) challenge for the translator to reconstruct all of them in target language.

    I did game translation for a while. Translation is a field where AI hit first and honestly I've seen people lowering standards. The criteria of "good enough", "passable" is not the same compared to pre-AI days, and will keep changing. I'm almost sure this trend is happening in every industry the same way, and "just translation" is a slippery slope.

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