I like writing the Game of Life as a helloworld program when learning graphics libraries because the naive algorithm is very easy to implement. It is however pretty slow. I want to try writing something more efficient than doing a whole pass through the board each frame, so I wonder which "fast" algorithm is more or less easy to understand and implement?

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[–] 1 point 8 months ago*

Awesome. You may want to check out adventofcode.com, pt1 is usually brute forcible, pt2 requires optimisation.

!advent_of_code@programming.dev

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