I like writing the Game of Life as a helloworld program when learning graphics libraries because the naive algorithm is very easy to implement. It is however pretty slow. I want to try writing something more efficient than doing a whole pass through the board each frame, so I wonder which "fast" algorithm is more or less easy to understand and implement?

you are viewing a single comment's thread
view the rest of the comments
[–] [S] 3 points 8 months ago* (last edited 8 months ago) (1 child)

thanks for the idea, that was easy to implement! (odin, sdl)

look at it go:

  • source
  • parent
  • hideshow 1 child comment